Update log
Full Dryad update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Balance
🌿 Prologue & Core Flow
The Prologue has been reworked to introduce Basic Plants earlier.
Crystal Flowers are now provided sooner and are grown before the island is built. This helps players better understand the core gameplay loop and the transition between Exploration and Travel.
🎨 Visual Improvements
• Tiles now feature a 2px border edge, clearly separating different tile types while preserving grid readability
⚙️ Changes & Improvements
• Sunflower placement puzzles removed to reduce tedium • Buffs like Overcharge now appear in item details when active • Pillar protection removed from Levels B4 and B5 • Cleansing Fruit Auras now push back miasma • Back keybinds now exit the Pause Menu and Relic Window • Energy bar hidden at the end of chapters (second-case fix) • Left Thumbstick enabled by default for movement • Blaster in A3–A5 now arrives from below instead of above • Driftbloom effects now render in front of most objects • Rest Area must now be visited to progress past Chapter A • Starting tile requirements reduced in the building tutorial • Sunflower base charge capacity set to 10 • High Yield now grants +20 maximum charges to Sunflowers • Resurrection Flowers now only appear in Chapter A if core plants are lost • Item descriptions updated with buff icons
🛠️ Fixes
• Fixed Relic Window controls not applying properly • Fixed camera jitter edge case in the Prologue (Wisp death before trigger) • Fixed hearts being granted while at full health • Removed awkward dirt tiles from Shadow Friend areas
🔄 Trait Updates
• Bottomless Wisp updated • Geode Farming updated • Fertile Core updated • Pandemonium traits updated • High Yield updated
Source
