Full notes
Full Drowning Ashes update
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What changed
- Maps
- Fixes
- Gameplay
Drowning Ashes changes
A successful Steam Next Fest is now behind us, and Early Access is on the horizon! In the meantime, we have made some small tweaks to fix a few minor issues in the Drowning Ashes demo. You can view a full list of the changes below:
Fixed Incorrect Map Transition in Garden of Regret I
The map transition in the first area of the Garden of Regret was transferring the player to the Capital Outskirts, instead of the Gatehouse Ruins as intended. This has now been fixed.
Fixed Gnomes Healing AI
Enemy Gnomes were sometimes healing the wrong allies in combat. This should now be fixed.
Updated Goddess Wellspring VFX (WIP)
The audiovisual feedback for interacting with a Goddess Wellspring has been revised to be slightly more dramatic, and properly cover the map while enemy spawns are being reset. This is a work in progress.
Updated Load Game Functionality
The handling for loading save files has been updated slightly. Now, changes to classes should reflect immediately when a save file is loaded, rather than when interacting with a Wellspring. This change will be useful as we head into Early Access, when tweaks and updates to player classes and monsters are likely to be frequent.
Thank you to everyone who played the game or wishlisted during Next Fest, and we hope you'll all join us when Early Access goes live!
Until next time... may your adventures in the Capital be Glorious!
Source
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