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Steam News3 May 20262mo ago

A Little Sneak Peek: Achievements and Small Improvements

Hi everyone! We are getting very close to pushing a new update, but while we finish up testing, we wanted to give you a little sneak peek. Steam Achievements integration Almost here!

In this update4

Full notes

Full Drowned Caves update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Performance
addedWe are getting very close to pushing a new update, but while we finish up testing, we wanted to give you a little sneak peek.
addedSteam Achievements integrationAlmost here! You might have noticed that Steam is already showing that the game has achievements - we are currently busy making sure everything works as intended, before flipping the switch to publish with a new build.
addedFor the SpeedrunnersAdded an in-game speedrun timer! You can toggle it on in the settings, and it will be visible during your run and show your final playtime at the very end.
addedSettings & UIAdded a UI Scaling option (found under the new Accessibility section). So if you're playing on a massive monitor or a smaller handheld screen, now it can be adjusted to your taste.
fixedBug Fixes & ImprovementsPossible black screen issue: Rendering tweaks were made that should address the black screen issues some of you reported. We haven't been able to reproduce this on our own hardware, but we're hoping these changes do the trick!
changedBug Fixes & ImprovementsLevel Randomization: Tuned the generation logic so level segments feel less sequential and more varied. We’re still thinking about the overall concept for the future, including the possibility of a save system.

Drowned Caves changes

addedWe are getting very close to pushing a new update, but while we finish up testing, we wanted to give you a little sneak peek.
addedAlmost here! You might have noticed that Steam is already showing that the game has achievements - we are currently busy making sure everything works as intended, before flipping the switch to publish with a new build.
addedAdded an in-game speedrun timer! You can toggle it on in the settings, and it will be visible during your run and show your final playtime at the very end.
addedAdded a UI Scaling option (found under the new Accessibility section). So if you're playing on a massive monitor or a smaller handheld screen, now it can be adjusted to your taste.
fixedPossible black screen issue: Rendering tweaks were made that should address the black screen issues some of you reported. We haven't been able to reproduce this on our own hardware, but we're hoping these changes do the trick!

Hi everyone!

We are getting very close to pushing a new update, but while we finish up testing, we wanted to give you a little sneak peek.

Steam Achievements integration

Almost here! You might have noticed that Steam is already showing that the game has achievements - we are currently busy making sure everything works as intended, before flipping the switch to publish with a new build.

For the Speedrunners

Added an in-game speedrun timer! You can toggle it on in the settings, and it will be visible during your run and show your final playtime at the very end.

Settings & UI

Added a UI Scaling option (found under the new Accessibility section). So if you're playing on a massive monitor or a smaller handheld screen, now it can be adjusted to your taste.

Bug Fixes & Improvements

  • Possible black screen issue: Rendering tweaks were made that should address the black screen issues some of you reported. We haven't been able to reproduce this on our own hardware, but we're hoping these changes do the trick!

  • Level Randomization: Tuned the generation logic so level segments feel less sequential and more varied. We’re still thinking about the overall concept for the future, including the possibility of a save system.

Thank you so much for sharing your feedback, issues, and suggestions! We are doing our best to process all the info you send our way and learn from it as we go.

Source

Steam News / 3 May 2026

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