In this update4
Full notes
Full Drowned Caves update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Drowned Caves changes
Hi everyone!
We are getting very close to pushing a new update, but while we finish up testing, we wanted to give you a little sneak peek.
Steam Achievements integration
Almost here! You might have noticed that Steam is already showing that the game has achievements - we are currently busy making sure everything works as intended, before flipping the switch to publish with a new build.
For the Speedrunners
Added an in-game speedrun timer! You can toggle it on in the settings, and it will be visible during your run and show your final playtime at the very end.
Settings & UI
Added a UI Scaling option (found under the new Accessibility section). So if you're playing on a massive monitor or a smaller handheld screen, now it can be adjusted to your taste.
Bug Fixes & Improvements
Possible black screen issue: Rendering tweaks were made that should address the black screen issues some of you reported. We haven't been able to reproduce this on our own hardware, but we're hoping these changes do the trick!
Level Randomization: Tuned the generation logic so level segments feel less sequential and more varied. We’re still thinking about the overall concept for the future, including the possibility of a save system.
Thank you so much for sharing your feedback, issues, and suggestions! We are doing our best to process all the info you send our way and learn from it as we go.
Source
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