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Steam News18 March 20263mo ago

Drone Break Redemption Update Part 04

Game Version 1.5.3.0 includes: removed high speed updating within all stages, character, enemy and hazard behaviors to a more precise system which helps optimize the game's performance temporarily removed all hazard rai

Full notes

Full Drone Break update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions21 changes6 removals
  • Maps
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Fixes
removedremoved high speed updating within all stages, character, enemy and hazard behaviors to a more precise system which helps optimize the game's performance
removedtemporarily removed all hazard rain functions from all Stage to be taken aside a looked at more closely for a better implementation in a later update
changedreworked the function of the hologram drone ability
changedOptimized the size and function of rising smoke and rising toxic smoke for better performance
changedadjusted how some backgrounds load in
removedoptimized how the game is programmed by swapping, altering, changing and/or removing many various functions under the hood

Drone Break changes

removedremoved high speed updating within all stages, character, enemy and hazard behaviors to a more precise system which helps optimize the game's performance
removedtemporarily removed all hazard rain functions from all Stage to be taken aside a looked at more closely for a better implementation in a later update
changedreworked the function of the hologram drone ability
changedOptimized the size and function of rising smoke and rising toxic smoke for better performance
changedadjusted how some backgrounds load in

Game Version 1.5.3.0 includes:

  • removed high speed updating within all stages, character, enemy and hazard behaviors to a more precise system which helps optimize the game's performance

  • temporarily removed all hazard rain functions from all Stage to be taken aside a looked at more closely for a better implementation in a later update

  • reworked the function of the hologram drone ability

  • replaced the functions which trigger boss battles for every scene

  • Optimized the size and function of rising smoke and rising toxic smoke for better performance

  • adjusted how some backgrounds load in

  • optimized how the game is programmed by swapping, altering, changing and/or removing many various functions under the hood

+Prior Update Game Version 1.5.2.0

  • Health Drop Containers now randomly spawn to allow the player to potentially collect health more often

  • Removed player damage animations

  • Reworked how every spawner functions

  • Adjusted Smoke pillars to be smaller in date size in MB

  • added player function to cancel jump float by pressing down ('S' on the keyboard)

  • adjusted scaffolding platform functionality

  • adjusted collisions for solid blocks and semi-solid blocks

  • audio now completely stops when transitioning into a Stage

+Prior Update Game Version 1.5.1.0

  • adjusted Hunter Spawns for the Brutal Mode

  • The player's laser beams do not collide with ground terrain any longer

  • The player can now destroy Laser Machine Gun Rapid Fire Turrets

  • added parallax to many backgrounds

  • Fixed audio track overlap bug that caused the game to crash when audio overlapped too many times over transitioning many scenes

  • adjusted "Press any Button" text

  • removed blood rain function from the Corrupted Depths stages because they led to a frame rate problem

  • Health containers are now nullified when leaving the screen bounds

  • Adjusted layering for the Wasteland Ruins Stages

+Prior Update Game Version 1.5.0.0

  • Completely revamped the control of the Alien Drone for a more fluid, responsive control

  • Attacks are no longer delayed when taking damage

  • Added a few new player animations for the Alien Drone

  • Refined every sprite for a more crisp graphic style

  • Drone Break now has built in DPI awareness for better more crisp display of graphics / better visuals

  • Allows for better display performance on 4K screens and/or screens with larger resolutions

  • completely replaced the space backgrounds

  • Replaced the moon backgrounds

  • changed how some text is displayed

  • refined the intro and title screen

  • adjusted the player damage functionality

  • fixed the prone crawling to function as intended

  • darkened the background of every stage so the player can better see what is going on

  • fixed bugged snipers that caused the frame rate to drop in levels with too many snipers. The frame rate

  • optimized the game's inner working and improve overall loading times for a more quick and snappy game and gameplay

  • Replaced the Scaffolding Sprite with a new sprite that better fits the game

  • Replaced most of the terrain sprites with updated, more detailed versions

  • Changed how the in game volume control functions

Source

Steam News / 18 March 2026

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