Full notes
Full Drone Break update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
Health Drop Containers now randomly spawn to allow the player to potentially collect health more often
Removed player damage animations
Reworked how every spawner functions
Adjusted Smoke pillars to be smaller in date size in MB
added player function to cancel jump float by pressing down ('S' on the keyboard)
adjusted scaffolding platform functionality
adjusted collisions for solid blocks and semi-solid blocks
audio now completely stops when transitioning into a Stage
+Prior Update Game Version 1.5.1.0
adjusted Hunter Spawns for the Brutal Mode
The player's laser beams do not collide with ground terrain any longer
The player can now destroy Laser Machine Gun Rapid Fire Turrets
added parallax to many backgrounds
Fixed audio track overlap bug that caused the game to crash when audio overlapped too many times over transitioning many scenes
adjusted "Press any Button" text
removed blood rain function from the Corrupted Depths stages because they led to a frame rate problem
Health containers are now nullified when leaving the screen bounds
Adjusted layering for the Wasteland Ruins Stages
+Prior Update Game Version 1.5.0.0
Completely revamped the control of the Alien Drone for a more fluid, responsive control
Attacks are no longer delayed when taking damage
Added a few new player animations for the Alien Drone
Refined every sprite for a more crisp graphic style
Drone Break now has built in DPI awareness for better more crisp display of graphics / better visuals
Allows for better display performance on 4K screens and/or screens with larger resolutions
completely replaced the space backgrounds
Replaced the moon backgrounds
changed how some text is displayed
refined the intro and title screen
adjusted the player damage functionality
fixed the prone crawling to function as intended
darkened the background of every stage so the player can better see what is going on
fixed bugged snipers that caused the frame rate to drop in levels with too many snipers. The frame rate
optimized the game's inner working and improve overall loading times for a more quick and snappy game and gameplay
Replaced the Scaffolding Sprite with a new sprite that better fits the game
Replaced most of the terrain sprites with updated, more detailed versions
Changed how the in game volume control functions
Source
Changelog.gg summarizes and formats this update. How we read updates.
