In this update15
Full notes
Full Driving Rogue update
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What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Balance
- Fixes
Driving Rogue changes
Driving Rogue Demo – New Update Live!
A brand new update for the Driving Rogue Demo is now available!
This update focuses on refining the core driving experience, improving game balance, and introducing one of our most requested features: Live Radio. Alongside that, we've continued polishing gameplay, UI, visuals, and audio, and fixed a wide range of issues reported by the community.
Thank you to everyone who has been sharing feedback and helping us shape Driving Rogue. Every report, suggestion, and wishlist helps us make the game better.
Stay up to date with future updates and join our community on Discord!
Audio
Added:
Added Live Radio - Simulator Radio, featuring internet radio streaming with switchable stations.
Live Radio lets you listen to music streamed directly from Simulator Radio over the internet. The songs are not included with Driving Rogue or downloaded by the game. Instead, the game simply plays whatever is currently being broadcast by Simulator Radio, with all music licensing handled by Simulator Radio. Live Radio includes three stations you can switch between while playing: Simulator Radio, Non-Stop Rock, and Non-Stop Dance, letting you choose the soundtrack that best fits your drive.
An active internet connection is required to use this feature.
Core
Updated:
Updated video settings:
Re-enabled Exclusive Fullscreen and VSync options.
Medium Shadow Quality now renders shadows only for vehicles, improving performance.
Updated Photo Mode:
Added a maximum camera height limit to prevent clipping through buildings.
Added dynamic wheel blur that scales with vehicle speed.
Updated Missions:
Added the missing Trait mission.
Gameplay
Updated:
Updated vehicle controls and driving mechanics:
Improved analogue stick steering with a smoother response curve.
Increased braking effectiveness when holding the brake for longer.
Braking now ends combo timers sooner.
Added a temporary speed boost after finishing a drift.
Refined drift handling, making recovery and realignment smoother.
Added an option to toggle drift exit with a handbrake tap.
Updated race balance:
Reduced overall damage taken.
Lowered required scores for Rival Races and Stage 1: Race 3.
Increased pickup collection radius.
Rebalanced NPC traffic density and behaviour across stages.
Snow weather now only appears from Stage 3 onward.
Updated Traits, Abilities and Cards:
Rebalanced 50 cards.
Increased the effectiveness of the Rotary trait.
Buffed Juggernaut ability.
Welcome to London now slows down all NPC traffic.
Fixed:
Fixed the final tutorial drift section failing when crossing the finish line during a combo.
Fixed an issue preventing NPC vehicles from spawning.
Fixed Daredevils and Minivans spawning during Welcome to London.
UI
Added:
Added HUD Aspect Ratio setting with support for 16:9 and 21:9, so Ultra Wide Monitor users can move HUD closer.
Updated:
Updated the Card Shop layout with race information displayed at the top.
Improved gamepad analogue stick navigation speed and responsiveness.
Fixed:
Fixed controller navigation on the Card Reorder screen.
Art
Updated:
Updated multiple road sections with various fixes and visual improvements.
Added New Shadow Vinyls
Fixed:
Fixed Heal SFX playing continuously.
Fixed AI Racer braking sounds ignoring player distance.
VFX
Updated:
Updated combo VFX positioning across all vehicles.
Fixed:
Fixed misplaced mesh on Rotary Nitro VFX.
As always, thank you for playing the demo and sharing your feedback. We're already hard at work on the next update, and we can't wait to show you what's coming next.
See you on the streets!
Source
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