In this update15
Full notes
Full Driving Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
- Store
- UI and audio
Driving Rogue changes
Driving Rogue Demo – New Update Live!
We’ve just pushed a fresh update to the Driving Rogue Demo, focused on improving gameplay feel, polishing systems, and fixing several issues across the board. Stay up to date with the latest updates and join our community on Discord! Here’s everything new:
Gameplay
Added
Vehicles now react to steering with suspension sway, adding more weight and realism.
Updated
Adjusted grade score requirements.
Removed the time threshold for stopping drift when using the handbrake.
Holding the handbrake after a drift now forces braking.
Handbrake now always stops drifting immediately on press.
Near miss system rebalanced:
Range reduced by 15%
Score reduced by 30%
Updated:
Shiny alteration gain
Required score for the first stage
Various boss challenge parameters
Vehicle damage tuning
"Drift Healing Coilovers"now heal every 4 seconds.
Fixed
Fixed the handbrake being triggered when pressing Space to resume from pause.
Fixed the issue where the cursor disappeared after quitting the tutorial via the pause menu.
Art
Updated
Improved and fixed various road sections.
VFX
Added
New score VFX:
Combo success/failure
Points gain
Multiplier gain
Added tire-related score VFX
Updated
Upgrade VFX are automatically applied to your car as you purchase upgrades, visually reflecting your build progression.
There are four types of upgrade VFX:
Exhaust Bangs — Engine Mods
Underglow — Body Mods
Light Trails — Electronic Mods
Front Wheel Effects — Suspension Mods
Each effect scales with the rarity and number of mods you own in that category — the better your build, the more intense and stylish the visuals. Upgrade your stats and bring that 2000’s tuner vibe to life!
Core
Added
Added"Change Camera"as a remappable action in the settings menu.
Updated
Frame rate is now automatically limited to your display refresh rate for smoother performance.
Improved main menu vehicle physics, making them consistent across different frame rates.
Audio
Added
Added:"Acid Pro Max"
Added"Victory Road" (voiceless version)
Updated
Reduced"Change Song" SFX duration to 0.65s.
UI
Fixed
Fixed card shop slot glitches (empty slots shifting and incorrect reroll animation).
Fixed incorrect score requirement display at race start during modified boss challenges.
Bug Reports
If you encounter any bugs or issues while playing, please report them in our Discord server. Your reports help us track down problems faster and improve the game for everyone.
What’s Next
We’re working on some exciting changes for the next patch. While we’d like to keep a few surprises under wraps, you can expect:
Continued updates to the Commercial Area
New and improved SFX to match gameplay better
And much more on the way
Community
We’d love to hear from you! What kind of updates, features, or improvements would you like to see in future builds?
Source
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