In this update14
Full notes
Full Driving Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Events
- Balance
- Maps
Driving Rogue changes
Major Update Now Live!
This update brings new gameplay improvements, visual polish, balancing changes, new effects, and tons of quality-of-life improvements across the entire game.
To stay up to date with the latest updates and development progress, make sure to join our Discord server!
Audio
Removed AI voicelines
All songs containing AI-generated voice lines have been removed. We’re excited to say that our game is now fully human-made, and we’re currently working with vocal talents for future tracks. Until then, instrumental versions of the songs will be used in-game!
New Garage
New Garage Visuals!
Sense of Speed
Improved camera movement and speed sensation.
Added new braking camera movement effects.
Updated motion blur and high-speed post-processing effects.
Pickups
We’ve added a brand-new Pickup System! Various pickups can now appear throughout the road during gameplay, rewarding players who take risks and stay alert. These pickups include Bonus Coins, Bonus Points, Bonus Time, Combo Breaker, Healing Pickups, Ability Refill Pickups, and the new Joker Pickup, which randomly grants one of the available pickup effects.Steam post image
Weather System
Introducing the new Weather System! During races, there is now a chance for Rain or Snow weather conditions to appear, each affecting how your car behaves on the road and adding an extra layer of challenge and variety to every run.
Car Wash
Added the new Car Wash area that can appear across tiles and refill your ability bar.
Added new Ability Refill VFX.
New Gameplay Options
Added optional Hold Handbrake to Drift mechanic.
Re-added the optional Tap Brake to Drift mechanic.
Gameplay Changes & Balancing
Reduced combo threshold timing.
Reduced timer duration for early stages.
Increased required score for later stages.
Increased top speed requirement by 2%.
Increased deceleration rate by 5%.
Increased obstacle and NPC spawn rates.
Updated endless stage score requirements.
Reduced traffic multiplier during boss challenges.
Increased pickup spawn rate by 25%.
Improved drift exit smoothness.
Reduced damage values for the “Truly Smashing” boss challenge.
Updated speedometer displayed values.
Gameplay Fixes
Fixed wall ride collision phasing issues.
Fixed sudden speed changes after boost drifts.
Fixed vehicles freezing after being defeated.
Fixed boss challenge modifier issues, removing extra card slots.
Fixed wheel positioning during intro animations.
Fixed path curvature inconsistencies.
NPC Improvements
NPC Updates
Improved NPC spawning and traffic distribution.
Reduced empty traffic gaps.
NPCs now slow down when overtaken.
Improved avoidance behaviour to reduce stuck vehicles.
NPC Fixes
Fixed NPCs spawning over obstacles.
Fixed incorrect turn signal behaviour.
Visual Improvements
New Content
Added 2 new vinyls for the Centipede vehicle.
Added a new vehicle unlock screen at the end of the quick tutorial.
Visual Polish
Improved score, combo, and tire score VFX.
Reduced fog intensity and improved camera distortion behaviour.
Improved lighting across multiple tiles and environments.
Added tunnel colliders to prevent rain and snow indoors.
Visual Fixes
Fixed fog ghosting around objects.
Fixed the defeat screen white flash.
Fixed some post-processing effects remaining active after returning to the menu.
Fixed healing VFX triggering while already at full health.
Fixed combo completion VFX appearing during tutorial lessons.
Quality of Life & Bug Fixes
Fixed Steam achievement restore notification spam on fresh saves.
Fixed settings menu auto-selection behaviour.
Various tile improvements, fixes, and optimisations across the game.
Thanks for playing and for all the feedback! More updates are coming soon!
Source
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