In this update6
Full notes
Full Driving Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Fixes
Driving Rogue changes
Major Update Now Live!
First of all, we want to thank everyone who played the game during Steam Next Fest. The feedback, suggestions, and bug reports from the community have been incredibly valuable. We carefully listened to what players had to say and used that feedback to shape this update.
If you haven't yet, join us on our Discord and be part of the discussion. Your feedback continues to help us improve the game.
This update brings gameplay improvements, balance adjustments, new features, visual additions, and several fixes to make the experience smoother and more enjoyable.
Shadow — New Playable Vehicle
A brand new vehicle has entered the road.
Shadow
Trait: Gains 1x multiplier per Engine mods owned.
Shadow is designed to be playful, sleek, and powerful, built for players who want to dominate the road with style and speed. We are very excited to hear what you think about this new addition, so make sure to let us know your impressions.
Drifting System & Handling Model
Drifting has been one of the most challenging systems to tune, and we spent a lot of time improving how it feels. With this update, we made several adjustments aimed at making drifting smoother, more responsive, and easier to get into.
One of the biggest additions is the new Drift Assist option. This optional setting helps players handle sharp corners more comfortably and makes learning the drifting mechanics much easier. Experienced players may still prefer playing without it, but if drifting previously felt frustrating, this feature should make a big difference.
Improved drifting system with several adjustments
New Drift Handbrake feature (Spacebar / Gamepad B or Circle)
New Drift Assist option available in the Settings menu
Balance Changes
Adjusted score requirements and coin rewards
Reduced the required score for higher grades
Balanced road section difficulty for the first stage
Fixes and Improvements
Added owned mods information to the pause menu
Added option to toggle gamepad vibration in Settings
Updated Coolant and Anti-Coolant cards to receive bonus effects from other cards
Fixed an issue where input could become locked after selling overflowing cards
Various additional fixes and improvements
Visual Updates
New vinyls have been added for the Centipede vehicle.
Your feedback helped shape these changes, and we will continue refining the game together with the community. More polish, improvements, and changes are already planned for the demo, so stay tuned.
Thank you again to everyone who played during Steam Next Fest and took the time to share their thoughts.
Source
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