Full notes
Full Dreams Of Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- UI and audio
- Fixes
Dreams Of Adventure changes
### ⭐ Rate My Questionable Decisions Enjoying the game? Hated that one enemy? Found a bug that became your best friend? Please leave a Steam review! Seriously—good or bad, I read them all since there are only 19 of them on STEAM. Your feedback helps me make the game better, and your review helps more people discover it and make the STEAM achievements show in your stats. As a solo developer, every review means a lot. (They're also much cheaper than therapy.) Thanks for playing, and thanks for helping this little game grow! ❤️ --- ## Steam Patch Notes --- ## Added * Added enemy archetypes: Tank, Bruiser, Magical Damage, DoT Damage, Debuffer. These will help unify enemy design and their stats. * Rebalanced stats of the player party and enemies. --- ## Update * Updated the look of the player protagonist’s face. The old version (created when development started in 2016) has been replaced with default assets. The new version looks fitting in game art, and additional expressions will be added and swapped in over time. This also allowed removal of the original white outlines, which were manually placed pixel-by-pixel back then due to lack of experience with paint net tools. Edges were sharpened using a sharpening tool, resulting in a cleaner overall look. * Continued work on pixel art and began replacing default character sprites. Etrerburg Kingdom soldiers have been fully replaced with custom-made sprites, including animations and added weapon/shield movement with bobbing to improve realism. Only Etrerburg and Ebrerin soldiers are completed for now; other kingdoms will follow over time.
Ebrering Empire
Etrereburg City Kingdom
NPC #1 Steam post image
NPC #2
These are some of the npcs I've hand drawn. Hope tehy look nice
From this point onward, custom character sprites and faces are being introduced. This will slow individual character production since each one is now made manually. A few characters have already been completed, and more will follow.
Custom face creation has also begun. These are currently made by combining existing assets (for example: current default npc changed to original npc keeping the face and hair color unified). Default assets may still be used occasionally to speed up updates, with gradual replacement over time.
Updated skills of Bandit Captain
Updated skills of Ogre
Updated Heavy Slash to have a 40% chance to cause Bleed
Updated Slash to have a 25% chance to cause Bleed
Savage Strikes have 15% to cause Bleed
All Thugs, Thieves, Assassins, and Bandits now have access to the Mug skill.
Mug:
Deals a small amount of damage.
Briefly staggers the target on a successful hit.
Steals 10 Silver from the target if the attack lands successfully.
Updated icon for Tackle
Updated icon for Iron Knee Strike
### Battle Sprites Update
Updated look of Shady Miner
Updated look of Aiza Abdulin
Updated look of Oskar Goossens
Updated look of Water Elemental
Updated look of Sophia Arpa
Updated look of Roksana Jeftimijevic
Updated look of Fake Zumreta
Updated look of Apprentice
Updated look of a few Demons
Updated look of Bird-Human Hybrid
Updated look of Assassins
Updated look of Sabelo Personal Guard
Updated look of Demon Sabelo
Updated look of Fanatics
Updated look of Liba Slutskiy
Updated look of Road Bandits
Updated look of Forest Bandits
Updated look of Serj Kassarjian
Updated look of Skeletons
Updated look of Elder Skeletons
Updated look of Cultists
Updated look of Plaguefang The Crazy Horror v2
Updated look of Oakauxahr
Updated look of Dante Darkmore
Updated look of Skohylde
Updated look of Kurgish
Updated look of Gyniss
Updated look of Zul La Croix
Updated look of Lumbeldor the Dark
Updated look of Kul'dan the Beheader
Updated look of Crimson Demon
Updated look of Truldragerg
Updated look of Nighith The Fast One
Updated look of Ugor
Updated look of Werrad Brightbrew
Updated look of Xanthus
Updated look of Isidora Storm
Updated look of Koby the Robber
Updated look of Toothless Kelsey
Updated look of Follaflum
Updated look of Roguelin the Highborn
Updated look of Hakkab Twins
Updated look of Ice Queen Da'hir
Updated look of Crazy Angeline
Updated look of Alexandre De Baptista
Updated look of Wind Spirit
Updated look of Fairy Bu
Updated look of Gormash
Updated look of Carla
Updated look of Magbah
Updated look of Habib The Awesome
Updated look of John The Knife
Updated look of Joosef Blomstein
Updated look of Bears
Updated look of Israfil the Cunning
Updated look of Notorious Tahar
Updated look of Looters
Updated look of Bandits
Pack Leader now summons 3 additional wolfs to the fight.
Rebalanced money and xp drops from fights
Brawler challengers now give 200xp each.
Bird-Human Hybrid now drops 100% Feather instead of 40%
--- ## Fishing Treasure Chest Rework
Reworked the Fishing Treasure Chest system. Chests no longer give a static 3 Gold reward. Instead, they now use a tiered loot system with randomized rewards:
5% → 20 Gold
15% → 1 Gold
15% → Rare item / weapon / armor
65% → Common item / weapon / armor
Luck (LUK) now affects chest rewards by increasing the chance of Gold and Rare loot, while slightly reducing the chance of Common loot. ### Lockpicking Integration Fishing Treasure Chests now require lockpickin before they can be opened. A lockpick item is required, and access is handled through the Lock Pick Minigame (can be enabled or disabled depending on settings). ### Visual & UI Updates * Updated magnet icon visuals * Improved fishable water appearance * Added a visible fishing hook indicator above water for clearer interaction feedback
Steam post image
--- ## Fixed
Fixed Knarmic Naa so instead of a Target Dummy it's... well... him.
Rebalanced starting stats (level 1). Player and enemy stats are now more balanced. Enemies still vary by ±15% to keep encounters dynamic (e.g., Thief A may have 85 HP or 115 HP instead of a fixed value like 100 HP at level 5).
Fixed Coruptor spell so you can now resurrect allies: Profane Resurrection
Fixed Coruptor spell so you can now resurrect allies: Hollow Resurrection
Fixed Rasmussen Household so you can now enter the house.
Fixed Treasure Chest while fishing to correctly give Sunken Treasure
Fixed a certain water doing damage when walking over it and make it not walkable (You are not Jesus) * Fixed certain enemies not attacking after first turn --- This is all for this update, creating images took some time (NOTE: I did use AI tool to enhance the images since I still have to learn color fading from light to dark places on cloths depending on stance)
Source
Changelog.gg summarizes and formats this update. How we read updates.
