Full notes
Full Dreams Of Adventure update
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What changed
- Events
- Gameplay
- Balance
- Fixes
Dreams Of Adventure changes
Hi! Quick update:
I broke my hand in two places about a month ago and had to get a metal brace inserted, so I’m currently waiting for it to heal. Since I’m not left-handed, typing and using the keyboard has been a bit challenging, which has slowed development for now.
That said, I focused on smaller tasks I could complete and finally finished Corruptor. This completes the evolution path from Paladin to Corruptor that I originally set up about a year and a half ago.
To evolve into the class, you need to play as a Paladin and trigger an event in Amaranthine Monastery within the Shatazund Kingdom. Since the kingdom isn’t fully completed yet, you can currently go to the border, talk to a guard, and be teleported to the location to trigger the event. Once the kingdom is fully open, this will be accessible normally.
As some of you know, I lost a significant amount of development progress twice, including work on Shatazund Kingdom. The kingdom itself is rebuilt, but it still needs to be filled with quests, NPCs, and events—doing that for a third time is quite a task.
Anyway, here are a few highlights from this update. Next up is finishing what remains of Etrereburg Kingdom.
Added:
-Added Corruptor class quest that evolves from Paladin class. The quest temporarily starts when entering border crossing Ebrerin Empire and Shatazund Kingdom. Talk to guard to get teleported and when the kingdom is done it will work normally from a different location
-Added option to turn Lockpick minigame ON or OFF. It skips the minigame if the player don't want to play it. If OFF, there is 50% chance to open door, chest, etc. You can always access this option from the Menu>Miscellaneous.
-Sorcerer has Frostbolt, Thunder Weapon and Ice Weapon learned at lvl 1
Fixed:
-Fixed Delivery Boards changing to random stuff when interacting
-Fixed Target Dummy at Thief's Den to be lvl 1 instead if variation
Source
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