Full notes
Full 梦境回响 DreamEcho update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Maps
梦境回响 DreamEcho changes
Fixed a bug where transitioning between areas too quickly could cause the "time stop" effect when picking up items to fail.
Fixed a bug that, when the PC experienced lag, could cause some enemies to become invulnerable during their second phase.
Standardized all aura damage to be considered Hit Damage . (This may be reverted to non-hit damage in a future version.)
Fixed a bug where Impulsive Tenacity incorrectly provided Swift Charge instead of Tenacious Charge .
Fixed a bug that prevented the logic for effects relying on staying still (such as Still as a Mouse , Sofa and Game Console , and Mindfulness ) from triggering correctly under certain circumstances.
Fixed a bug that could cause the log file to become excessively large, leading to game stuttering.
The Lost Survivor map can now drop Memories with a Memory Level of 84.
Source
Changelog.gg summarizes and formats this update. How we read updates.
