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Steam News19 October 20259mo ago

Patch Notes 0.0.11.e

Fixed a bug where transitioning between areas too quickly could cause the "time stop" effect when picking up items to fail.

Full notes

Full 梦境回响 DreamEcho update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition1 change0 removals
  • Fixes
  • Balance
  • Maps
fixedFixed a bug where transitioning between areas too quickly could cause the "time stop" effect when picking up items to fail.
fixedFixed a bug that, when the PC experienced lag, could cause some enemies to become invulnerable during their second phase.
changedStandardized all aura damage to be considered ​ ​Hit Damage​ ​. (This may be reverted to non-hit damage in a future version.)
fixedFixed a bug where ​ ​Impulsive Tenacity​ ​ incorrectly provided ​ ​Swift Charge​ ​ instead of ​ ​Tenacious Charge​ ​.
fixedFixed a bug that prevented the logic for effects relying on staying still (such as ​ ​Still as a Mouse​ ​, ​ ​Sofa and Game Console​ ​, and ​ ​Mindfulness​ ​) from triggering correctly under certain circumstances.
fixedFixed a bug that could cause the log file to become excessively large, leading to game stuttering.

梦境回响 DreamEcho changes

fixedFixed a bug where transitioning between areas too quickly could cause the "time stop" effect when picking up items to fail.
fixedFixed a bug that, when the PC experienced lag, could cause some enemies to become invulnerable during their second phase.
changedStandardized all aura damage to be considered ​ ​Hit Damage​ ​. (This may be reverted to non-hit damage in a future version.)
fixedFixed a bug where ​ ​Impulsive Tenacity​ ​ incorrectly provided ​ ​Swift Charge​ ​ instead of ​ ​Tenacious Charge​ ​.
fixedFixed a bug that prevented the logic for effects relying on staying still (such as ​ ​Still as a Mouse​ ​, ​ ​Sofa and Game Console​ ​, and ​ ​Mindfulness​ ​) from triggering correctly under certain circumstances.
  • Fixed a bug where transitioning between areas too quickly could cause the "time stop" effect when picking up items to fail.

  • Fixed a bug that, when the PC experienced lag, could cause some enemies to become invulnerable during their second phase.

  • Standardized all aura damage to be considered ​ ​Hit Damage​ ​. (This may be reverted to non-hit damage in a future version.)

  • Fixed a bug where ​ ​Impulsive Tenacity​ ​ incorrectly provided ​ ​Swift Charge​ ​ instead of ​ ​Tenacious Charge​ ​.

  • Fixed a bug that prevented the logic for effects relying on staying still (such as ​ ​Still as a Mouse​ ​, ​ ​Sofa and Game Console​ ​, and ​ ​Mindfulness​ ​) from triggering correctly under certain circumstances.

  • Fixed a bug that could cause the log file to become excessively large, leading to game stuttering.

  • The ​ ​Lost Survivor​ ​ map can now drop ​ ​Memories​ ​ with a ​ ​Memory Level​ ​ of 84.

Source

Steam News / 19 October 2025

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