Full notes
Full 梦境回响 DreamEcho update
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What changed
- Fixes
- Gameplay
- UI and audio
- Performance
梦境回响 DreamEcho changes
Fixed a bug that caused certain independent projectile multi-shot effects to not display correctly. (Projectiles now have a minimum 10-degree spread when more than one is fired simultaneously.)
Fixed a bug where the visual effect of Energy Storm did not match its actual area of effect.
Fixed a bug that caused timer errors for Blitz -type abilities when transitioning between areas too quickly.
Fixed a bug causing the All Attributes corruption affix to appear as a blank entry.
Fixed a bug where the mouse cursor appeared excessively large when playing at low resolutions.
Added a new mouse setting, allowing players to choose whether to use the Game Cursor .
Fixed a bug causing the display of a Memory's Memory Ability on the results screen to be abnormally small.
Fixed a bug that caused significant game stuttering when too many visual effects were on screen.
Adjusted a performance optimization strategy. The game will no longer pause projectile calculations to maintain framerate when there are too many projectiles. This may cause lag with excessive projectiles but ensures that the vast majority of projectiles will hit their targets correctly.
Removed the drop for Momentum Break , which was an erroneous legacy item from a previous version.
The Rage affix (nearby monsters do not die) will no longer cause monsters with the affix itself to be immune to death from other Rage effects. (This resolves the issue in Survivor Mode where spawning two Rage monsters would cause them to be permanently unkillable.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
