Full notes
Full Dream Slayers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Balance
- Maps
NEWLY ADDED
DUNGEONS
Boss Mechanics added & First boss added.
Improved Dungeon restart / reload mechanic.
Dungeon tile optimizations
Camera cinematic for when entering a boss room.
Dungeon length and tier modifier changes.
ENEMIES
Added support for multiple enemy types & more dynamic elements per enemy type resulting in a more unique interaction with similar enemies.
Fixed glitch of enemies being able to walk on walls.
General bug fixes and animation changes.
PLAYER
Player stamina fixes when sprinting
Fixed player camera from clipping through world objects and terrain.
Fixed player weapon not properly loading on game re-load.
Ability to roll while in air ( flipping ) - must jump from heights taller than the player.
Small UI scale fixes to player HUD.
General player bug fixes
DREAMLAND
New Time Keeper spawning animations and VFX
Time keeper bug fixes and general polish
Big tree now has proper collisions
Sculpted two new mountains for the dream realm
Added another forest for behind the major tree.
New starting camera paths
Terrain bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
