HomeGamesUpdatesPricingMethodology
Steam News12 December 20232y ago

Patch Notes for Build 0.1.1r Hotfix 2

Hey everyone! Happy DreadMoon release day! It’s been a great first day and we appreciate everyone who has taken some time today to play the game!

Full notes

Full DreadMoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Happy DreadMoon release day!

What changed

1 fix0 additions3 changes0 removals
  • Server
  • Performance
  • Store
changedIt’s been a great first day and we appreciate everyone who has taken some time today to play the game! We are aware of the performance issues some of you have experienced today, and we’re working towards fixes. Thank you all for being patient with us as we address them, and if you come across any additional bugs you would like to make us aware of, please send them in the “report a problem” channel on our Discord server.
changedThe following fixes have been made today and we’ll continue addressing stability issues this week.
fixedDay 1 patch notes: Occlusion culling added for each multiplayer map. This will help with performance while we work on other optimization fixes. Private lobbies fixed Armor bar properly updates after dying and respawning
changedAgain, thank you to everyone who has played DreadMoon so far! As a reminder we will be rolling out our custom skin design competition this week and Steam deck giveaways next week, so stay tuned for more details.

DreadMoon changes

changedIt’s been a great first day and we appreciate everyone who has taken some time today to play the game! We are aware of the performance issues some of you have experienced today, and we’re working towards fixes. Thank you all for being patient with us as we address them, and if you come across any additional bugs you would like to make us aware of, please send them in the “report a problem” channel on our Discord server.
changedThe following fixes have been made today and we’ll continue addressing stability issues this week.
fixedDay 1 patch notes: Occlusion culling added for each multiplayer map. This will help with performance while we work on other optimization fixes. Private lobbies fixed Armor bar properly updates after dying and respawning
changedAgain, thank you to everyone who has played DreadMoon so far! As a reminder we will be rolling out our custom skin design competition this week and Steam deck giveaways next week, so stay tuned for more details.

It’s been a great first day and we appreciate everyone who has taken some time today to play the game! We are aware of the performance issues some of you have experienced today, and we’re working towards fixes. Thank you all for being patient with us as we address them, and if you come across any additional bugs you would like to make us aware of, please send them in the “report a problem” channel on our Discord server.

The following fixes have been made today and we’ll continue addressing stability issues this week.

Day 1 patch notes: Occlusion culling added for each multiplayer map. This will help with performance while we work on other optimization fixes. Private lobbies fixed Armor bar properly updates after dying and respawning

Again, thank you to everyone who has played DreadMoon so far! As a reminder we will be rolling out our custom skin design competition this week and Steam deck giveaways next week, so stay tuned for more details.

Source

Steam News / 12 December 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.