Repeated intro
Hey everyone! Happy DreadMoon release day!
What changed
1 fix0 additions3 changes0 removals
changedIt’s been a great first day and we appreciate everyone who has taken some time today to play the game! We are aware of the performance issues some of you have experienced today, and we’re working towards fixes. Thank you all for being patient with us as we address them, and if you come across any additional bugs you would like to make us aware of, please send them in the “report a problem” channel on our Discord server.
changedThe following fixes have been made today and we’ll continue addressing stability issues this week.
fixedDay 1 patch notes: Occlusion culling added for each multiplayer map. This will help with performance while we work on other optimization fixes. Private lobbies fixed Armor bar properly updates after dying and respawning
changedAgain, thank you to everyone who has played DreadMoon so far! As a reminder we will be rolling out our custom skin design competition this week and Steam deck giveaways next week, so stay tuned for more details.
DreadMoon changes
changedIt’s been a great first day and we appreciate everyone who has taken some time today to play the game! We are aware of the performance issues some of you have experienced today, and we’re working towards fixes. Thank you all for being patient with us as we address them, and if you come across any additional bugs you would like to make us aware of, please send them in the “report a problem” channel on our Discord server.
changedThe following fixes have been made today and we’ll continue addressing stability issues this week.
fixedDay 1 patch notes: Occlusion culling added for each multiplayer map. This will help with performance while we work on other optimization fixes. Private lobbies fixed Armor bar properly updates after dying and respawning
changedAgain, thank you to everyone who has played DreadMoon so far! As a reminder we will be rolling out our custom skin design competition this week and Steam deck giveaways next week, so stay tuned for more details.
It’s been a great first day and we appreciate everyone who has taken some time today to play the game! We are aware of the performance issues some of you have experienced today, and we’re working towards fixes. Thank you all for being patient with us as we address them, and if you come across any additional bugs you would like to make us aware of, please send them in the “report a problem” channel on our Discord server.
The following fixes have been made today and we’ll continue addressing stability issues this week.
Day 1 patch notes: Occlusion culling added for each multiplayer map. This will help with performance while we work on other optimization fixes. Private lobbies fixed Armor bar properly updates after dying and respawning
Again, thank you to everyone who has played DreadMoon so far! As a reminder we will be rolling out our custom skin design competition this week and Steam deck giveaways next week, so stay tuned for more details.