Full notes
Full DreadMoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
- Balance
- UI and audio
New Content
Game Modes - Seal the Deal: Team Deathmatch with constantly changing conditions for continual chaos. - Empowered: Team Deathmatch with only the empowered weapons.
Maps - Sunken Castle: Fight for blood and honor in this flooded remnant of a castle lost to time.
Skins - Added community skin contest winner, unlocked by default. - Added Blue, Pink, and Fox skins. Unlock methods hidden throughout the levels.
Balancing - Guns now deal equal damage to health and armor. - Increased Pistol damage. - Added ADS to Harpoon gun. - Increased reload and melee animation speeds. - Rebalanced Potions.
Map Changes - Major visual improvements to all maps. - Significant lighting updates to all maps. - Added new paintings, some with familiar faces!
Bugfixes - Resolved issues with keybindings and headshot damage consistency. - Fixed melee weapons displaying ammo. - Pausing no longer preserves momentum. - Score no longer counts up post-round. - Fixed “AlreadyRunning” Error. - Potions no longer explode on invisible walls or bounce. - Corrected functionality of Blessed potion. - Updated Acid potion visuals. - Potion visuals now consistent regardless of camera position. - Volume sliders fully mute at 0. - Vsync, FPS, and sensitivity settings persist across matches. - Fixed Winchester ADS persistence. - Resolved invisible gun pickups post-pickup. - Joining Alpha matches no longer misassigns teams. - Fixed lobby display of “all armor” on characters. - Consistent display of Steam icon and profile name in lobbies. - Aligned Alpha attack SFX with animation.
Functionality Changes - Invite friends from Steam friends list. - Lobby hosts can kick players. - Join games via Steam Friends List.
UI - Adjusted UI text sizes. - Updated Cranked countdown timer for clarity. - Centered specific text instances. - Adjusted weapon wheel colors. - Updated scoreboard to not cover pause menu; viewable when dead. - Updated character customization icons. - Added FPS Counter. - Updated match result text. - Revised grenade reticle. - Adjusted crosshair sizes. - Clarified dash icon recharge. - Updated empowered weapon pickup icon.
Visual Changes - Improved Dash Visual Effect. - Axe throwable now embeds on impact. - Empowered weapons now have a golden shine.
Source
Changelog.gg summarizes and formats this update. How we read updates.
