DreadMist
Steam News 12 October 20257mo ago

Armor Update

For the last month, I implemented the mechanics and 105 armor items to allow the player to buy, craft, and wear armor. The armor skills are now working to increase the protection of armor based on armor weight classific…

Update log

Full DreadMist update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition1 change0 removals
  • Balance
  • Gameplay
changedFor the last month, I implemented the mechanics and 105 armor items to allow the player to buy, craft, and wear armor. The armor skills are now working to increase the protection of armor based on armor weight classification.
addedThe previous update implemented the basic combat mechanics for humanoid characters versus animals, as well as 22 different species of animals that spawn into the world. Additionally, it added throwing weapons and the refinement of bows/arrows stats for hunting. This is working towards having armed and armored guards to further a thief's play style. The goal for the next update is to have guards attack thieves, allow the player to pay off bounties, and have pillories to imprison the player.

For the last month, I implemented the mechanics and 105 armor items to allow the player to buy, craft, and wear armor. The armor skills are now working to increase the protection of armor based on armor weight classification.

The previous update implemented the basic combat mechanics for humanoid characters versus animals, as well as 22 different species of animals that spawn into the world. Additionally, it added throwing weapons and the refinement of bows/arrows stats for hunting. This is working towards having armed and armored guards to further a thief's play style. The goal for the next update is to have guards attack thieves, allow the player to pay off bounties, and have pillories to imprison the player.

Source

Steam News / 12 October 2025

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