Update log
Full DreadMist update
The complete published notes, normalized for clean reading and source attribution.
I stopped after implementing autosave and quick save, since I didn’t think a demo needed a full manual save/load system. As more people play and share feedback, I’ll be able to refine the game’s design and overall quality. A complete save/load system would be a significant quality-of-life improvement, especially for longer play sessions and experimentation.
Source
