Full notes
Full Dreadhunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
While we’re busy working on Act 4, we still make time to polish up smaller things here and there—slowly but surely getting the game closer to that shiny 1.0 release quality. It might not look like much in the moment, but if you compare it to how the game was a year or two ago, we hope you’ll see just how far it’s come.
Act 4 itself is coming together nicely: the story is finished, most of the environments are ready, and we’re deep into the final boss fight and cutscenes. We also want to add more item sets, enemies, and abilities—those are still on the to-do list, but they’re coming!
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[VERSION 0.213] Nice Things
If you notice stuttering, try switching Screen Mode in Settings to "Fullscreen Window"
Increased knockback on melee weapons - for higher satisfaction
Additional room variability
Additional visuals in tutorial scene
Improved Durcaan boss's flamethrower effect
Fiend melee attack 33% slower
UI - Sleaker inventory slots
UI - Improved Ability and Skill tree node decorations
UI - Added visual feedback for no available Skill/Ability points
Sounds - New upgrade sounds for Skill tree and Ability trees nodes
Sounds - New tutorial popup sound
Sounds - Improved exit mission and enter ship portal sounds
Sounds - Improved modding sound
Source
Changelog.gg summarizes and formats this update. How we read updates.
