Full notes
Full Dreadborne Drifters update
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Repeated intro
Hello everyone! It took me about a year and half of solo work on this project to finally deliver fully shaped incarnation of my initial vision. A vision of almost endless, fast, dynamic looter shooter with rpg-like development of your character, all of that watched from sidescrolling perspective.
What changed
- Fixes
- Gameplay
- UI and audio
- Events
- Balance
Dreadborne Drifters changes
Rain of Blood contnet
The transition from v.0.9 to 1.0 focused on polishing touches, fixing broken stuff and implementing some of your suggestions. Honestly, i don't remember all the stuff that was fixed or added, but ill try to answer this by a brief list.
Leaderboards added
Dreadborne citizens added
Punisher legendary shotgun
Autocanon legendary
Animated portraits for each class
New achievements
Added achievement rewards - player markers(new reward type) and new pets.
Dronemancer skills rebalanced(huge nerf to death beam).
Countless of bugfixes
Various UI tweaks
Near future & post release content
I hope the release will be smooth as butter, but my primary task for first post-release week is to monitor community center, act as support and fix bugs you ll surely find as i don't like leaving day one issues for later. In the meantime, it's finally time for me to actually play the game and discover new opportunities for future expansions as I want to keep post-release updates up to "Tryzna" standards. In the meantime please feel free to post in the suggestion thread as I read and consider all of them!
Right now there is one major content update planned - Ruins of Cybercity and its release is planned for next month and few others are being considered, but future development will show the direction.
With regards & and thank you for all your support
Tryzna
Source
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