Hello everyone! It took bit longer than i expected, but its finally here! Last big update before version 1.0. NEON GARDENS Neon Gardens are new location/game mode you can access upon finding an item called "neon cube".
Full notes
Full Dreadborne Drifters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition4 changes0 removals
Balance
Gameplay
UI and audio
addedNEON GARDENSNeon Gardens are new location/game mode you can access upon finding an item called "neon cube". Neon cubes can drop from any elite enemy(1% drop chance) or from turbolaser voidbots you can find by the huge crystal formations in any mission(10% drop chance).
fixedNEON GARDENSNeon gardens are all about the race against time. It's fixed to 3 minutes and you want to do as much damage as possible to raise your score bar. Once the time is up, based on your score, your reward in the form of masterwork points is calculated and you can distribute the points and upgrade your currently equipped weapons.
changedNEON GARDENSIn addition, upon completing the neon gardens mission, you are awarded a random piece of epic armor. Its nothing big, but players who are not into the endgame yet will surely appreciate this as Neon Gardens are accessible for players of all levels as I wanted to enrich the gameplay for everyone!;-)
changedMASTERWORK WEAPONSEvery weapon in the game has a masterwork level now(referenced as MW on the itemplate) and by applying the point to it you are raising its brutality and tech ratings by +20.
changedMASTERWORK WEAPONSHowever, the is a catch! Applying masterwork point has success chance. It all depends on the difficulty level of Neon Gardens run you just completed. For example, completing NG lvl 5 will give you 100% success chance for weapons below MW5, once masterwork will outgrow difficulty of your run, success chance will decline by 10% for each level above it, stopping at minimum 5% success chance.
changedNEAR FUTUREWithin end of the month version 1.0 will be ready and released. It wont contain any big content additions and radical changes, but you can expect noticeable ammount of polishing touches, UI improvements, achivements and achivements rewards to make the game finally feel "completed". Big moves will come as a part of post release updates and expansions.
Dreadborne Drifters changes
addedNeon Gardens are new location/game mode you can access upon finding an item called "neon cube". Neon cubes can drop from any elite enemy(1% drop chance) or from turbolaser voidbots you can find by the huge crystal formations in any mission(10% drop chance).
fixedNeon gardens are all about the race against time. It's fixed to 3 minutes and you want to do as much damage as possible to raise your score bar. Once the time is up, based on your score, your reward in the form of masterwork points is calculated and you can distribute the points and upgrade your currently equipped weapons.
changedIn addition, upon completing the neon gardens mission, you are awarded a random piece of epic armor. Its nothing big, but players who are not into the endgame yet will surely appreciate this as Neon Gardens are accessible for players of all levels as I wanted to enrich the gameplay for everyone!;-)
changedEvery weapon in the game has a masterwork level now(referenced as MW on the itemplate) and by applying the point to it you are raising its brutality and tech ratings by +20.
changedHowever, the is a catch! Applying masterwork point has success chance. It all depends on the difficulty level of Neon Gardens run you just completed. For example, completing NG lvl 5 will give you 100% success chance for weapons below MW5, once masterwork will outgrow difficulty of your run, success chance will decline by 10% for each level above it, stopping at minimum 5% success chance.
Hello everyone! It took bit longer than i expected, but its finally here! Last big update before version 1.0.
NEON GARDENS
Neon Gardens are new location/game mode you can access upon finding an item called "neon cube". Neon cubes can drop from any elite enemy(1% drop chance) or from turbolaser voidbots you can find by the huge crystal formations in any mission(10% drop chance).
When you got the cube you can use it in the same way as already familiar Datacubes.
Neon gardens are all about the race against time. It's fixed to 3 minutes and you want to do as much damage as possible to raise your score bar. Once the time is up, based on your score, your reward in the form of masterwork points is calculated and you can distribute the points and upgrade your currently equipped weapons.
In addition, upon completing the neon gardens mission, you are awarded a random piece of epic armor. Its nothing big, but players who are not into the endgame yet will surely appreciate this as Neon Gardens are accessible for players of all levels as I wanted to enrich the gameplay for everyone!;-)
MASTERWORK WEAPONS
Every weapon in the game has a masterwork level now(referenced as MW on the itemplate) and by applying the point to it you are raising its brutality and tech ratings by +20.
However, the is a catch! Applying masterwork point has success chance. It all depends on the difficulty level of Neon Gardens run you just completed. For example, completing NG lvl 5 will give you 100% success chance for weapons below MW5, once masterwork will outgrow difficulty of your run, success chance will decline by 10% for each level above it, stopping at minimum 5% success chance.
NEAR FUTURE
Within end of the month version 1.0 will be ready and released. It wont contain any big content additions and radical changes, but you can expect noticeable ammount of polishing touches, UI improvements, achivements and achivements rewards to make the game finally feel "completed". Big moves will come as a part of post release updates and expansions.