Full notes
Full Dreadborne Drifters update
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What changed
- Balance
- Store
- Gameplay
Hello everyone! A bit delayed, but its finally here! Took some extra time, cause of personal life stuff happened again, but it have everything i wanted and even some more.
v0.65 content
Hinterlands datarealm
Plaguelnads datarealm
Legendary bows(Impaler and Agonizer)
Legendary armor
Dynamic credit dispense speed for chests
Datacubes shows max item level of loot you can expect
Smugglers shop
New chest armor perks
Stalkers holotargeting ability now affects heavy weapons as well
Stalkers Blood Harvest now scales with tech attribute
New datarealms
New datarealms were pushed forward to enrich gameplay a bit, sure these are not full new environments with its own set of enemies(yet), but mixing things up a bit different can create a new and fresh experience. For example rippers above ground in bigger than usual numbers with spores floating above their swarm can force the player to choose different approach, and that was the goal of this addition.
Legendary loot
Yes, the whole new weapon category is here and first true legendary armor as well. All of these can be crafted from a legendary blueprint/scheme or can be awarded from datarealms higher than lvl11.
Stalker changes
Changes done to stalker are just first step on towards the new task, to make using abilities more crucial and rewarding. All classes will be tuned a bit in the near future and even some of the less useful abilities will be replaced. Started with the stalker as it suffered most from the issue of abilities not scaling well with game difficulty. Started with blood harvest, which can now be used as self-healing ability even on the highest difficulties and in addition holotargeting can now be used to aim heavy weapons.
Near future
The next update will be delayed by one week couse of family reasons. To keep this short, my wife can not move her legs again, doctors dont want to help and I'm stuck with a little daughter and crying wife at home, not able to go to work and earn money(at least I can say im professional gamedev since its only source of income now;-)). As you can imagine its not a great environment to think straight and focus on developing game. That's why i need some free time till the end of the week and works on update 0.7 will start on Monday. Sorry for breaking my promise of delivering an update every two weeks, but I hope you will understand my situation and won't be disappointed. Given current circumstances, I don't want to promise content of 0.7, but would love to focus on even more loot that brings new mechanics to the game as working on bows was fun and I think they are an interesting option. In addition game needs even more ways you can spend credits and other currencies as well, so you can expect some more base additions as well. Thanks for reading & with regards Tryzna
Source
Changelog.gg summarizes and formats this update. How we read updates.
