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Steam News16 June 20197y ago

v0.55 available NOW!

Hello everyone! I know, it took some time, but as promised: two weeks = new update!

Full notes

Full Dreadborne Drifters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Balance
  • UI and audio
  • Events
addedHello everyone! I know, it took some time, but as promised: two weeks = new update!;-) This one was really tough, as real-life interference was much stronger than usual(more about that below if you are interested) but here we are, update 0.55 is live!
addedCONTENTNew bandit enemy
addedCONTENTNew cultist enemy
addedCONTENTNew purifier enemy
addedCONTENTNailgun epic weapon added along with its unique weapon perk
addedCONTENTPlasma rifle added along with its unique weapon perk

Dreadborne Drifters changes

addedHello everyone! I know, it took some time, but as promised: two weeks = new update!;-) This one was really tough, as real-life interference was much stronger than usual(more about that below if you are interested) but here we are, update 0.55 is live!
addedNew bandit enemy
addedNew cultist enemy
addedNew purifier enemy
addedNailgun epic weapon added along with its unique weapon perk

Hello everyone! I know, it took some time, but as promised: two weeks = new update!;-) This one was really tough, as real-life interference was much stronger than usual(more about that below if you are interested) but here we are, update 0.55 is live!

CONTENT

  • New bandit enemy

  • New cultist enemy

  • New purifier enemy

  • Voidbot drone swarms

  • Nailgun epic weapon added along with its unique weapon perk

  • Plasma rifle added along with its unique weapon perk

  • Fixed player skills that had issues with keybinds(harvest blood, turbo laser)

  • All of the reported crash reports were taken care of

  • Rebalanced music track volume(Citadel themes vs Battle tracks)

  • Added screen shake cap(As sometimes shake was over the top, especial with new enemies)

  • New achievements and new achievement reward - "bone wings"

  • And a ton of small stuff i don't remember

It does not look like much, as I wanted to add a bit more, especially new mission objectives, but everything I came up with was better to keep for endgame mode as boss fight and instead of pushing something forward on last minute, I decide to fix and polish existing stuff. With update v0.55 released, the base game is almost done, sure there will be further updates for this "early" or "leveling" part of the game, but right now my focus is directed elsewhere.

Near future

The next update will contain the first version of "endgame" mode. I won't talk it in detail right now(have to keep something for next announcement;-)), but its the part of the game, where the real game begins. Sure, the first iteration will be really short on additional content and rewards, but we ll get there sooner than later and even its initial form should entertain you for more than a couple of hours.

Against all odds

If Dreadborne drifters is not your first game made by myself, you probably know I tend to add a bit of personal info into most of the announcements. If you are not interested in this, please, skip ahead and go play that game:-) The past two weeks were really filled with events, (some funnier than others) that kept me distracting from the game. The first one was really entertaining as workers found the US ww2 incendiary bomb near my house. After shutting down all the traffic to my district and closing the main road i had to get home from work on foot. I don't mind walking for a couple of hours, but if you have tight schedule and you want to work on update on the game, it really pisses you off. In addition when i finally got home, police started with evacuation of citizens going house from house commanding everyone to leave. Sure i told them to f**k off, as i live in a house made from concrete and steel with windows in the opposite side than the bomb was. After couple of more hours, the bomb was defused, counter-terrorists won and ppl started returning home. It would be a funny story but it cost me one day of development time, as its hard to do anything if you have policemen knocking at your doors multiple times per hour. Just a couple of days later we had plumbing accident flooding neighbor living beneath us. Again, a ton of fun! And just a cherry on top of the cake was Tuesday. My wife and daughter were planning to go to Greece for vacation and i was counting with basically free week i wanted to spend working on the update, while having a chill time. They left for Prague airport just after the lunchtime and a couple of hours later i arrived home from work. I already had a bottle of Fanta cooling in the fridge, put ashtray next to my keyboard, had a quick shower, started game maker and opened the project, opened that Fanta bottle, lighted up first cigarette and then, the phone was ringing. I thought, ok, they should be boarding the plane right now, so they probably to say hello, everything is ok, we ll call you when we get there. Instead!! I heard my wife crying she forgot her ID at home and she can not board the plane without it... BAM, my whole week schedule is gone, money for holiday gone, my wife and two years old daughter stuck at the airport with no option on how to get home, as she went there with her parents and they were already sitting in the plane along with keys for the car. What a wonderful day that was! Spent rest of the day going to Prague(took me 45 minutes, don't know what they were doing it took them 3 hours to get there) and back while listening to crying wife(we never had a lot of money, so blasted holiday was devastating hit for her)! XD Great two weeks right? I wonder what else will happen until version 1.0, but it started just great!:-) Have a nice Sunday & enjoy the update! With regards Tryzna

Source

Steam News / 16 June 2019

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