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Steam News16 March 20251y ago

3月16日更新内容

Based on previous feedback, we found that the main issues were centered around exploration gameplay. The game will now focus more on encouraging exploration.

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Full 灾变前夜 Dread Dawn update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedBased on previous feedback, we found that the main issues were centered around exploration gameplay. The game will now focus more on encouraging exploration. The map now displays nearby resource points, with the closest supply points marked. These locations will serve as dungeon-like exploration points. The respawn logic for construction materials has been adjusted to encourage exploration. You can now find these items at common exploration points. Fixed an error where helicopters or planes would appear in sewers or houses; they will now only appear on the outdoor main map. Added prompts related to throwing stones to detonate mines and displaying nearby resource points on the map for easier information access. Vegetables have been added, allowing you to find crops like vegetables in suitable locations while searching for supplies on the map. The background image for character information on the left side of the backpack interface has been replaced with a new background. Modified the respawn logic for all indoor items, making it easier to find ammo than before. The background image for the use button in the backpack interface has been changed for easier navigation. Increased the spawn quantity of bullet casings, providing more raw materials for bullet crafting. Added numerous ammo spawn points in some prison camp missions. Modified the spawn probability of money and miscellaneous items in some boxes to make it more reasonable and natural. Added a feature that prompts you to press the M key to display nearby resource points after opening glowing boxes, enhancing information communication. Added translations for black screen death prompts related to throwing stones to detonate mines and displaying nearby resource points on the map. Added a shortcut to open the map in the backpack interface for quick access. Added a UI image for save files on the save page. Modified the background image of the game prompt information box. Pressing the M key in the game now allows you to view explorable points on the nearby map. The supplies and levels at these exploration points have been updated for a different experience.

灾变前夜 Dread Dawn changes

changedBased on previous feedback, we found that the main issues were centered around exploration gameplay. The game will now focus more on encouraging exploration. The map now displays nearby resource points, with the closest supply points marked. These locations will serve as dungeon-like exploration points. The respawn logic for construction materials has been adjusted to encourage exploration. You can now find these items at common exploration points. Fixed an error where helicopters or planes would appear in sewers or houses; they will now only appear on the outdoor main map. Added prompts related to throwing stones to detonate mines and displaying nearby resource points on the map for easier information access. Vegetables have been added, allowing you to find crops like vegetables in suitable locations while searching for supplies on the map. The background image for character information on the left side of the backpack interface has been replaced with a new background. Modified the respawn logic for all indoor items, making it easier to find ammo than before. The background image for the use button in the backpack interface has been changed for easier navigation. Increased the spawn quantity of bullet casings, providing more raw materials for bullet crafting. Added numerous ammo spawn points in some prison camp missions. Modified the spawn probability of money and miscellaneous items in some boxes to make it more reasonable and natural. Added a feature that prompts you to press the M key to display nearby resource points after opening glowing boxes, enhancing information communication. Added translations for black screen death prompts related to throwing stones to detonate mines and displaying nearby resource points on the map. Added a shortcut to open the map in the backpack interface for quick access. Added a UI image for save files on the save page. Modified the background image of the game prompt information box. Pressing the M key in the game now allows you to view explorable points on the nearby map. The supplies and levels at these exploration points have been updated for a different experience.

Based on previous feedback, we found that the main issues were centered around exploration gameplay. The game will now focus more on encouraging exploration. The map now displays nearby resource points, with the closest supply points marked. These locations will serve as dungeon-like exploration points. The respawn logic for construction materials has been adjusted to encourage exploration. You can now find these items at common exploration points. Fixed an error where helicopters or planes would appear in sewers or houses; they will now only appear on the outdoor main map. Added prompts related to throwing stones to detonate mines and displaying nearby resource points on the map for easier information access. Vegetables have been added, allowing you to find crops like vegetables in suitable locations while searching for supplies on the map. The background image for character information on the left side of the backpack interface has been replaced with a new background. Modified the respawn logic for all indoor items, making it easier to find ammo than before. The background image for the use button in the backpack interface has been changed for easier navigation. Increased the spawn quantity of bullet casings, providing more raw materials for bullet crafting. Added numerous ammo spawn points in some prison camp missions. Modified the spawn probability of money and miscellaneous items in some boxes to make it more reasonable and natural. Added a feature that prompts you to press the M key to display nearby resource points after opening glowing boxes, enhancing information communication. Added translations for black screen death prompts related to throwing stones to detonate mines and displaying nearby resource points on the map. Added a shortcut to open the map in the backpack interface for quick access. Added a UI image for save files on the save page. Modified the background image of the game prompt information box. Pressing the M key in the game now allows you to view explorable points on the nearby map. The supplies and levels at these exploration points have been updated for a different experience.

Future updates will include thirst levels and more comprehensive growth features to enhance the depth of survival gameplay. Stay tuned!

Source

Steam News / 16 March 2025

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