Added a new food item: Wheat Rice. This can be obtained by cooking wheat in a campfire. Wheat can be acquired through farming. New random events added: Find these at the hospital entrance and the subway station.
Full notes
Full 灾变前夜 Dread Dawn update
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What changed
0 fixes1 addition0 changes0 removals
UI and audio
addedAdded a new food item: Wheat Rice. This can be obtained by cooking wheat in a campfire. Wheat can be acquired through farming. New random events added: Find these at the hospital entrance and the subway station. These events include new resource supplies and weapons. Hydration from fire hydrants: You can now drink from fire hydrants by pressing the R key. This replaces the previous method of drinking directly from water sources. Sleep and hydration: Waking up from sleep now reduces your thirst level by 20. You’ll need to replenish your hydration after sleeping. Visual cues for food/water consumption: A flashing indicator has been added to the backpack UI for food and water consumption. This indicator only flashes when the corresponding value is greater than 0, making it easier to track. Fixed water interaction bug: Fixed an issue where the “E” key prompt to drink water would appear even for non-drinkable water sources, preventing overlapping display of prompts. Dew collectors: Added functionality to collect water using dew collectors. Included corresponding prompts and translations. Water cup in backpack: Added a button to drink from a water cup in the backpack. Clicking the water cup icon will display the button in the bottom right corner. Fixed hydration/fullness bug: Fixed an issue where drinking water when hydration was full but hunger wasn’t would result in wasted water consumption. This was caused by an incorrect condition. Fixed teammate food consumption bug: Fixed an issue where teammates would waste food due to an incorrect constraint.
灾变前夜 Dread Dawn changes
addedAdded a new food item: Wheat Rice. This can be obtained by cooking wheat in a campfire. Wheat can be acquired through farming. New random events added: Find these at the hospital entrance and the subway station. These events include new resource supplies and weapons. Hydration from fire hydrants: You can now drink from fire hydrants by pressing the R key. This replaces the previous method of drinking directly from water sources. Sleep and hydration: Waking up from sleep now reduces your thirst level by 20. You’ll need to replenish your hydration after sleeping. Visual cues for food/water consumption: A flashing indicator has been added to the backpack UI for food and water consumption. This indicator only flashes when the corresponding value is greater than 0, making it easier to track. Fixed water interaction bug: Fixed an issue where the “E” key prompt to drink water would appear even for non-drinkable water sources, preventing overlapping display of prompts. Dew collectors: Added functionality to collect water using dew collectors. Included corresponding prompts and translations. Water cup in backpack: Added a button to drink from a water cup in the backpack. Clicking the water cup icon will display the button in the bottom right corner. Fixed hydration/fullness bug: Fixed an issue where drinking water when hydration was full but hunger wasn’t would result in wasted water consumption. This was caused by an incorrect condition. Fixed teammate food consumption bug: Fixed an issue where teammates would waste food due to an incorrect constraint.
Added a new food item
Wheat Rice. This can be obtained by cooking wheat in a campfire. Wheat can be acquired through farming.
New random events added
Find these at the hospital entrance and the subway station. These events include new resource supplies and weapons.
Hydration from fire hydrants
You can now drink from fire hydrants by pressing the R key. This replaces the previous method of drinking directly from water sources.
Sleep and hydration
Waking up from sleep now reduces your thirst level by 20. You’ll need to replenish your hydration after sleeping.
Visual cues for food/water consumption
A flashing indicator has been added to the backpack UI for food and water consumption. This indicator only flashes when the corresponding value is greater than 0, making it easier to track.
Fixed water interaction bug
Fixed an issue where the “E” key prompt to drink water would appear even for non-drinkable water sources, preventing overlapping display of prompts.
Dew collectors
Added functionality to collect water using dew collectors. Included corresponding prompts and translations.
Water cup in backpack
Added a button to drink from a water cup in the backpack. Clicking the water cup icon will display the button in the bottom right corner.
Fixed hydration/fullness bug
Fixed an issue where drinking water when hydration was full but hunger wasn’t would result in wasted water consumption. This was caused by an incorrect condition.
Fixed teammate food consumption bug
Fixed an issue where teammates would waste food due to an incorrect constraint.