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Steam News10 July 20261mo ago

Demo Update Version 0.8.2

Hey all, here are the patch notes for today's Demo build! Dread Admiral Patch Notes 0.8.2 During city capture animations, icons affecting the siege, invasion, or growth will now display. (E.g.

In this update6

Full notes

Full Dread Admiral update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions8 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Server
changedPatch Notes 0.8.2During city capture animations, icons affecting the siege, invasion, or growth will now display. (E.g. Siege Specialists, Siege Unit, Conquering Hero, Pillboxes, etc)
fixedUI:Fixed an issue where the Flagship would highlight targets it couldn't attack when at 0 planes.
changedUI:If at max rank for your Prestige, the game will now give a 1% chance per Xp to roll an upgrade.
changedUI:Conquering Hero now tells you how much money the Invasion gave you.
changedUI:Upgrade button now only highlights upon a successful reward roll
changedUI:'Go to next unit' button should disappear at appropriate times

Dread Admiral changes

changedDuring city capture animations, icons affecting the siege, invasion, or growth will now display. (E.g. Siege Specialists, Siege Unit, Conquering Hero, Pillboxes, etc)
fixedFixed an issue where the Flagship would highlight targets it couldn't attack when at 0 planes.
changedIf at max rank for your Prestige, the game will now give a 1% chance per Xp to roll an upgrade.
changedConquering Hero now tells you how much money the Invasion gave you.
changedUpgrade button now only highlights upon a successful reward roll

Hey all, here are the patch notes for today's Demo build!

Dread Admiral

Patch Notes 0.8.2

During city capture animations, icons affecting the siege, invasion, or growth will now display. (E.g. Siege Specialists, Siege Unit, Conquering Hero, Pillboxes, etc)

UI:

  • Fixed an issue where the Flagship would highlight targets it couldn't attack when at 0 planes.

  • If at max rank for your Prestige, the game will now give a 1% chance per Xp to roll an upgrade.

  • Conquering Hero now tells you how much money the Invasion gave you.

  • Upgrade button now only highlights upon a successful reward roll

  • 'Go to next unit' button should disappear at appropriate times

  • Fixed a display issue with binary upgrades FP values (sometimes showing 0 when toggled, showing full cost when locked)

  • Fixed a bug with Siege Specialists that allowed cities to look like they were earning income/VP

Sound:

  • Added four new Explosion SFX

  • XP and Upgrades now have sounds

Minor:

  • AI transports are on the grindset and will no longer get distracted by silly notions of brotherhood and friendship.

  • AI will no longer rebuild a razed city for you in Rebuild City missions

  • Hardpoint upgrades are more likely to roll than other Flagship upgrades now

  • Increased radius of patrols by 10% (should help with bombing runs occasionally staying outside of patrol radius

  • Islands will now frequently form a teardrop shape instead of a perfect hex. This is to facilitate building gun forts reliably at cities in the future.

  • Fixed a bug where it was possible for a plane repaired by a city to be unusable that turn.

  • Cannon shells and Missiles now fly faster relative to the distance they have to travel; up to about 20%

  • Fixed a bug regarding bonus XP

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As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!

I am always available to talk on our Community Discord Server!

Thank you for reading and catch you in the next one!

Source

Steam News / 10 July 2026

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