In this update6
Full notes
Full Dread Admiral update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Balance
- Gameplay
- Server
Dread Admiral changes
Hey all, here are the patch notes for today's Demo build!
Patch Notes 0.8.0
Added difficulty setting
Affects enemy fleet sizes and money
Map modifiers and rewards
AI's goals, move, and combat logic
Enables/Disables specific strategies, many of which are designed to thwart submarines
Found/Fixed a significant memory leak
Adjusted how music is loaded to reduce memory usage to roughly 1GB in recent testing
Balance:
Pillboxes count CityPop as 10% higher when determining Black Fleet Delay
Minor:
Adjusted demo end screen
Multi-Turn moves are now enabled. (These allow you to tell order moves towards out of range hexes and automatically perform those moves the next turn.)
Quick Study perk added to the Demo Perks
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As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!
I am always available to talk on our Community Discord Server!
Thank you for reading and catch you in the next one!
Source
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