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Steam News14 July 202629d ago

Introducing the Shop with Dice!

Version 0.776 of the Draw Steel Codex is now available Shop We've launched our in-game shop with some dice that we think are pretty cool!

In this update1

Full notes

Full Draw Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions17 changes0 removals
  • Gameplay
  • Store
  • Balance
  • Maps
  • UI and audio
addedVersion 0.776 of the Draw Steel Codex is now available
changedShopWe've launched our in-game shop with some dice that we think are pretty cool! We have an initial batch of themed dice:
changedShopLlianar - The Sunmetal, a metallic alloy created by the solar celestials, the sun elves in the youth of the world before the coming of war. Weapons made from Llianar gain powerful elemental properties. Sunmetal armor enhances wards.
changedShopSea of Stars - Also known as the Sea Between Worlds, the Sea of Stars is the interplanetary medium used by ships to travel between worlds. In the Lower Worlds, it is literally a liquid sea with constellations visible beneath the surface.
changedShopSoulkiller Dice - A secret society of incorporeal revenants based in Capital who hunt and destroy powerful intelligent undead. Their motto, Mitte Umbram Quae Umbram Occidat is Caelian for "Set a ghost to kill a ghost."
changedShopTerran Steel - The ancestral metal of the humans, steel is light, flexible and maintains a razor sharp edge even after much wear. It is arguably the most feared of the ancestral metals, because humans make it easily and with it they conquered all Orden and are now the dominant ancestry of the Prime Manifold.

Draw Steel changes

addedVersion 0.776 of the Draw Steel Codex is now available
changedWe've launched our in-game shop with some dice that we think are pretty cool! We have an initial batch of themed dice:
changedLlianar - The Sunmetal, a metallic alloy created by the solar celestials, the sun elves in the youth of the world before the coming of war. Weapons made from Llianar gain powerful elemental properties. Sunmetal armor enhances wards.
changedSea of Stars - Also known as the Sea Between Worlds, the Sea of Stars is the interplanetary medium used by ships to travel between worlds. In the Lower Worlds, it is literally a liquid sea with constellations visible beneath the surface.
changedSoulkiller Dice - A secret society of incorporeal revenants based in Capital who hunt and destroy powerful intelligent undead. Their motto, Mitte Umbram Quae Umbram Occidat is Caelian for "Set a ghost to kill a ghost."

Version 0.776 of the Draw Steel Codex is now available

Shop

We've launched our in-game shop with some dice that we think are pretty cool! We have an initial batch of themed dice:

  • Llianar - The Sunmetal, a metallic alloy created by the solar celestials, the sun elves in the youth of the world before the coming of war. Weapons made from Llianar gain powerful elemental properties. Sunmetal armor enhances wards.

  • Sea of Stars - Also known as the Sea Between Worlds, the Sea of Stars is the interplanetary medium used by ships to travel between worlds. In the Lower Worlds, it is literally a liquid sea with constellations visible beneath the surface.

  • Soulkiller Dice - A secret society of incorporeal revenants based in Capital who hunt and destroy powerful intelligent undead. Their motto, Mitte Umbram Quae Umbram Occidat is Caelian for "Set a ghost to kill a ghost."

  • Terran Steel - The ancestral metal of the humans, steel is light, flexible and maintains a razor sharp edge even after much wear. It is arguably the most feared of the ancestral metals, because humans make it easily and with it they conquered all Orden and are now the dominant ancestry of the Prime Manifold.

  • Zodiakol - The bloodmetal. Ancestral metal of the astral celestials, the star elves. Like all the elven metals, zodiakol takes enchantment well. Weapons made from the bloodmetal gain potent anti-magic "mage-slaying" properties.

With the shop now launched keep an eye out on future additions: More dice, deluxe adventures, map packs, and more!

Journal & PDFs

The Journal system has gone through a major refresh, with many more updated coming in the future!

  • Edit pages in place. The journal editor is now a live editor: click anywhere on a page and start typing. Only the paragraph you're working on opens for editing - the rest of the page stays exactly as rendered, in the page's own font and styling. Undo/redo, autocomplete for links, and the formatting toolbar all work right there.

  • Your work is safe. The journal now verifies every save, autosaves while you're idle, and merges cleanly if the page changed elsewhere - no more losing edits to an unlucky refresh.

  • Find-in-page. Search inside the page you're reading, jump between matches, and keep your search active while switching between reading and editing. Results also surface related entries from the rest of your journal.

  • The journal tree, wherever you're reading. Pin a tree rail to the side of any open document and browse your whole journal - including your PDF books - without going back to the panel.

  • Smoother PDF reading. There is now a continuous scroll for PDFs, and you can page and scroll from the keyboard.

  • Richer pages. Clickable checkboxes that match your page style, a tag for tracked campaign resources, and an optional Critical tier on power rolls. Widgets now match the page's skin instead of standing out against it.

  • A cleaner look. The journal aesthetic got the full design-system pass: tab bar, tidier toolbar, and a dedicated stylesheet picker.

Encounter Builder

The encounter builder tool in the journal has been revised and made more robust!

The Wallmaster

The Wallmaster monster from the Delian Tomb has been improved, along some some related mechanics related to walls and terrain.

  • Implemented the Wallmaster to gold tier standard.

  • Added a system for doing created solid walls.

  • Implemented creation of walls using Motivate Earth.

New features

  • Revised all Radenwights to improve implementation standards

  • Monsters: Ogres (Echelon 3) — First pass implemented for all 3 Echelon 3 minion ogre variants.

Bug fixes

  • Correct incorrect Summoner incorrect essence gain on Minion death

  • Correct Summoner minion death trigger

  • Correct Summoner Quite of Snow Cold Surge area of effect being zero for 1T-1L size.

  • Correct Summoner Control the Elements firing on every minion summoned

  • Various other bug fixes

Source

Steam News / 14 July 2026

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