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Steam News29 January 20265mo ago

Update Ver.0.7.4

Updated to Ver.0.7.4. Added personality-based variations to the Divine Dragon’s idle animation at home Fixed an issue where STR increase from "Competitive" did not trigger for "Heavy Impact" Fixed an issue where, when "

In this update1

Full notes

Full DRAPLINE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition0 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Events
  • UI and audio
addedUpdated to Ver.0.7.4.Added personality-based variations to the Divine Dragon’s idle animation at home
fixedUpdated to Ver.0.7.4.Fixed an issue where STR increase from "Competitive" did not trigger for "Heavy Impact"
fixedUpdated to Ver.0.7.4.Fixed an issue where, when "Greedy" triggered during the STR increase from "Competitive," the effect of "Greedy" would cancel the current action queue
fixedUpdated to Ver.0.7.4.Fixed an issue where Star Scales was not removed when HP damage was fully blocked by Shield effects
fixedUpdated to Ver.0.7.4.Fixed an issue where item counts were sometimes displayed incorrectly during the snack event
fixedUpdated to Ver.0.7.4.Fixed an issue where unnecessary skills were displayed on the results screen

DRAPLINE changes

addedAdded personality-based variations to the Divine Dragon’s idle animation at home
fixedFixed an issue where STR increase from "Competitive" did not trigger for "Heavy Impact"
fixedFixed an issue where, when "Greedy" triggered during the STR increase from "Competitive," the effect of "Greedy" would cancel the current action queue
fixedFixed an issue where Star Scales was not removed when HP damage was fully blocked by Shield effects
fixedFixed an issue where item counts were sometimes displayed incorrectly during the snack event

Updated to Ver.0.7.4.

  • Added personality-based variations to the Divine Dragon’s idle animation at home

  • Fixed an issue where STR increase from "Competitive" did not trigger for "Heavy Impact"

  • Fixed an issue where, when "Greedy" triggered during the STR increase from "Competitive," the effect of "Greedy" would cancel the current action queue

  • Fixed an issue where Star Scales was not removed when HP damage was fully blocked by Shield effects

  • Fixed an issue where item counts were sometimes displayed incorrectly during the snack event

  • Fixed an issue where unnecessary skills were displayed on the results screen

  • Fixed an issue where the Steam achievement "Overly Cautious" could not be obtained even when Shield was fully charged with certain skills

  • Fixed an issue with the processing of the ingredient effect "Inversion"

  • Fixed various other text and bugs

Source

Steam News / 29 January 2026

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