Full notes
Full Dragon's Eye update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Balance
- Events
Dragon's Eye changes
Player Combat Overhaul Faster with new animations and the player will no longer collide with enemies.
Minimap and world map updates Both maps now show names of areas and important locations. Player is now tracked on the world map.
Visual enhancements Changed a ton of things but the overall image quality is much more crisp. Lots of new and updates textures. Changes to many of the environments making them feel more organic.
Treasure Chamber Update Instead of being a huge open area, it is now filled with rooms and tons of platforming.
Blacksmith and shop You can now update the base sword to increase the chance of landing a critical hit. Visit the new blacksmith shop and spend some Spirit Orbs.
New skull enemy Don't get too close of this floating skull head will spin and explode.
Talisman Update Now shows location of Dragon Scales instead of enemies.
Temple Changes All temples now have enemies in them to increase their challenge.
Performance optimizations Framerate across the board show see a significant increase.
Source
Changelog.gg summarizes and formats this update. How we read updates.
