Full notes
Full Dragon's Eye update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
I got a lot of feedback that revolved around the jumping and platforming in the game. Since there is quite a bit, I added a variable jump height which makes it feel much better and accurate.
Here is a list of smaller updates:
Added effects that show tiles in the boss battles are about to turn on and damage the knight.
Fixed - Doors could be opened with less spirit orbs than it stated.
When the goblin steals your sword and shield, a popup states that this has happened now.
More fire camps to save your progress in the harder sections.
Bosses now have their health bar at the top of the screen instead of over their head like a regular enemy.
New look for the tree leaves.
Post processing enhancements that give the game more polished look.
Toned down the overall saturation of the game.
Increased poly count on several models that looked too low poly.
Lots of smaller bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
