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Steam News5 September 20205y ago

Game Update #2

I got a lot of feedback that revolved around the jumping and platforming in the game. Since there is quite a bit, I added a variable jump height which makes it feel much better and accurate.

Full notes

Full Dragon's Eye update

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What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • Balance
  • Fixes
addedI got a lot of feedback that revolved around the jumping and platforming in the game. Since there is quite a bit, I added a variable jump height which makes it feel much better and accurate.
addedAdded effects that show tiles in the boss battles are about to turn on and damage the knight.
fixedFixed - Doors could be opened with less spirit orbs than it stated.
addedBosses now have their health bar at the top of the screen instead of over their head like a regular enemy.
addedNew look for the tree leaves.
changedIncreased poly count on several models that looked too low poly.

I got a lot of feedback that revolved around the jumping and platforming in the game. Since there is quite a bit, I added a variable jump height which makes it feel much better and accurate.

Here is a list of smaller updates:

  • Added effects that show tiles in the boss battles are about to turn on and damage the knight.

  • Fixed - Doors could be opened with less spirit orbs than it stated.

  • When the goblin steals your sword and shield, a popup states that this has happened now.

  • More fire camps to save your progress in the harder sections.

  • Bosses now have their health bar at the top of the screen instead of over their head like a regular enemy.

  • New look for the tree leaves.

  • Post processing enhancements that give the game more polished look.

  • Toned down the overall saturation of the game.

  • Increased poly count on several models that looked too low poly.

  • Lots of smaller bug fixes.

Source

Steam News / 5 September 2020

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