Full notes
Full Dragon's Eye update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
- Gameplay
- UI and audio
changedBig update to the combat and player controls. Hits will now push back the player and enemies. Player controls should feel much better now and the animations blend very smoothly.
addedGamepad and keyboard control are fully implemented for player and all the game interface. Player now has variable height jump which will make platform more precise.
Dragon's Eye changes
changedBig update to the combat and player controls. Hits will now push back the player and enemies. Player controls should feel much better now and the animations blend very smoothly.
addedGamepad and keyboard control are fully implemented for player and all the game interface. Player now has variable height jump which will make platform more precise.
Big update to the combat and player controls. Hits will now push back the player and enemies. Player controls should feel much better now and the animations blend very smoothly.
Gamepad and keyboard control are fully implemented for player and all the game interface. Player now has variable height jump which will make platform more precise.
Tons of other bugs fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
