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Steam News4 September 20178y ago

Pincushion - v1.2.2

Summary Pincushion - Arrows and other stabby projectiles now stick to target on hit. Death Splitting - The split pieces can now change based on the used weapons, e.g. fireballs leave fiery remains.

Full notes

Full Dragonpath update

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What changed

1 fix4 additions2 changes0 removals
  • Gameplay
  • Balance
  • Store
  • Workshop
  • UI and audio
addedSummaryPincushion - Arrows and other stabby projectiles now stick to target on hit. Death Splitting - The split pieces can now change based on the used weapons, e.g. fireballs leave fiery remains. Weapons - Improved visuals for several weapons, updated a few abilities and turned a sword into a scythe. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
changedEffectsProjectiles from certain projectile attacks (bows, crossbows, daggers) now stick to the target for a few seconds on hit. If enemy dies before that duration has passed, the projectiles stick permanently on the corpse. If player dies with stuck projectiles, they will disappear a while after resurrecting.
addedDeath SplittingThe death split objects can now have a material based on used weapon type. Currently used for fire, void, rootcult, acid weapons, and Bloodrenders. Death splitting chance adjusted. Some attacks now have lowered chance for death split (such as bow arrows which can stick to the corpse)
addedItemsObsidian Slayer Mirror Edge (new 2. ability) - A wide, short ranged projectile which reflects incoming projectiles. Bloodhunter Glaive Effects updated Sweeping Strike - Range increased Breaker Staff Effects and sounds updated Seeker Orbs - Orb launch timing modified, damage slightly increased Soul Reaper Is now a scythe Soulhunt - Cast time and damage increased, leap timing modified Bloodrenders Rending Strike - Combo finisher AoE effect now originates a short distance away from player (roughly where the sword’s edge lands) Bloodbath - Cast time increased - Visuals updated Obsidian Dualblade Animations and particles updated Blade Dance: - Movement speed bonus during cast increased. Volatile Guardian, Legendary Longcoat Visuals and sounds updated
addedAnimationsNew animation set for Polearms with 7 animations. - Attack 1 - Attack 2 - Attack Big - Run - Dash - Stand - Idle These animations are now used for Great Hammer, Soul Reaper, Carapace Cleaver and a few other weapons.
changedUIShortened lore text in game starting section of main menu. Adjusted color of health bar edge highlight.

Summary

Pincushion - Arrows and other stabby projectiles now stick to target on hit. Death Splitting - The split pieces can now change based on the used weapons, e.g. fireballs leave fiery remains. Weapons - Improved visuals for several weapons, updated a few abilities and turned a sword into a scythe. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Effects

Projectiles from certain projectile attacks (bows, crossbows, daggers) now stick to the target for a few seconds on hit. If enemy dies before that duration has passed, the projectiles stick permanently on the corpse. If player dies with stuck projectiles, they will disappear a while after resurrecting.

Death Splitting

The death split objects can now have a material based on used weapon type. Currently used for fire, void, rootcult, acid weapons, and Bloodrenders. Death splitting chance adjusted. Some attacks now have lowered chance for death split (such as bow arrows which can stick to the corpse)

Items

Obsidian Slayer Mirror Edge (new 2. ability) - A wide, short ranged projectile which reflects incoming projectiles. Bloodhunter Glaive Effects updated Sweeping Strike - Range increased Breaker Staff Effects and sounds updated Seeker Orbs - Orb launch timing modified, damage slightly increased Soul Reaper Is now a scythe Soulhunt - Cast time and damage increased, leap timing modified Bloodrenders Rending Strike - Combo finisher AoE effect now originates a short distance away from player (roughly where the sword’s edge lands) Bloodbath - Cast time increased - Visuals updated Obsidian Dualblade Animations and particles updated Blade Dance: - Movement speed bonus during cast increased. Volatile Guardian, Legendary Longcoat Visuals and sounds updated

Animations

New animation set for Polearms with 7 animations. - Attack 1 - Attack 2 - Attack Big - Run - Dash - Stand - Idle These animations are now used for Great Hammer, Soul Reaper, Carapace Cleaver and a few other weapons.

UI

Shortened lore text in game starting section of main menu. Adjusted color of health bar edge highlight.

Bugfixes

Fixed issue where score attack mode lingered after returning to main menu and continuing normal game. Fixed issue where summoned allies dealt and took too much damage with ranged attacks.

Source

Steam News / 4 September 2017

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