Full notes
Full Dragonpath update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Score Attack
Leaderboards are found at the Steam achievements section .
Total of 6 boards
- Any difficulty
- Easy, normal and hard
One life
normal and hard _____Rules_____ Multipliers: Difficulty: - Easy 0.5x, Normal 1x, Hard 2x Boss Rush (fast level boss kill): - Goal time: 30s (some bosses have higher time) - Killing normal enemies gives 3s (hard:4s) bonus time for boss kill - In time limit: Boss score 4x - Above time limit: fades from 3x to 1x (at 2x goal time)
Full clear time bonus
- Goal time: 20 minutes (hard: 25min) - In time limit: 5x - Above time limit: fades from 4x to 1x (at 2x goal time) - Multiplies total score, calculated when final boss dies Chapter - +40% score gains per chapter (+120% in last chapter)
Hardcore
- Death: score is calculated without the full clear multiplier bonus. - Full clear: Same scoring as non-hardcore, with separate leaderboards for normal and hard.
Death
Non-boss enemies don’t give score after dying in a level once.
Timers are stopped
while in start room (for shopping, leveling up and checking loot) during dialogue and loading screen Other changes: - Vendor appears in start room from level 2 onwards - Tutorial is skipped - Ending is modified - Saving disabled - No NG+ (game returns to menu screen after clear)
4k support
Double size now also affects item descriptions and tooltips (Settings -> Graphics -> Double UI size).
Effects
Updated some projectiles (guns, grappling hook).
Difficulty
Hard is slightly harder in NG+ (~10% bonus to speed, max health and healing taken).
Options
Added option to display score outside score attack (no leaderboards in this case).
Bugfix
Fixed bug with projectile lights continuing on after projectile ended.
Source
Changelog.gg summarizes and formats this update. How we read updates.
