Full notes
Full Dragonpath update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
Death Penalty
Changed experience loss on death to money loss (20% of current). *This should be a healthier penalty as opposed to effectively losing power upon death (which will happen when learning the game). The player can now slowly gain experience by clearing rooms after dying against a boss. Might also give some incentive to check out the vendor and buy stuff before boss.*
Experience
Increased experience required for levels beyond 10.
UI
Updated network lobby UI with some tips. Steam invite section is disabled if the game can't find public IP (in which case IP connect should be used).
Effects
Added effects for gaining experience & gold.
Performance
Slightly improved gameplay performance. --- Bugfix 30.07.2017: Gamepad now once again works in singleplayer
Source
Changelog.gg summarizes and formats this update. How we read updates.
