Full notes
Full DragonClash update
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Repeated intro
Greetings, dragons!
What changed
- Performance
DragonClash changes
Version 1.10 for DragonClash is just a small nibble. The Silver Channeler is still hatching, so the larger update I promised is currently incubating in development. However, in the meantime, I wanted to push out a few changes to address a couple of issues.
CARD HIGHLIGHTS - NOW FLAVORED The card highlights during the Use Actions phase were a little deceiving. If a hoard action was available to you, the cards in your hand highlighted, even if they couldn't be played normally. This behavior was correct, as there is technically an action available with each card. However, I wanted to more clearly indicate cards that could be played versus cards that could just be hoarded. With this update, cards that can only be hoarded will be highlighted with a tan and brown glow. If a card can be played, it will be highlighted in its normal green glow, as illustrated above.
OTHER VERSION 1.10 UPDATES A couple crash reports bubbled up this past week. I'm still trying to trace the player behavior/actions that triggered the crashes, so please do report those bugs you encounter. However, the fixes in this update should address the issues causing the crashes. I'll continue to monitor the game and address as needed.
Coming Soooooon (ish) Silver Channelers: They're only cute until they sew your jaw shut with magic. Ssshh!
Source
Changelog.gg summarizes and formats this update. How we read updates.
