Full notes
Full DragonClash update
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Repeated intro
Greetings, dragons!
What changed
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
DragonClash changes
I'm excited to announce that version 1.11 of DragonClash has arrived, and with it comes glorious new content in the form of the Silver Channeler deck! Pull up your own fluffy little cloud and let's dive right in...
ABOUT THE SILVER CHANNELER The Silver Channeler dragon is a master of magic attacks, employing a variety of wind and lightning spells to bombard opponents from afar. Not only is the deck centered around ranged attacks, but the Silver Channeler has access to a variety of ways to help manipulate range in combat, whether it's blowing defenders back with a Lightning Breath to the gut or swooping away for free with Extra Wings. He's not very defensive minded, with few counters and a soft body vulnerable to melee attacks. However, what he lacks in defense, he makes up for with speed! The Silver Channeler loves drawing cards, and his Quick Feints pair nicely with attacks like Wind Strike and events like Sage Towers to cycle through the deck faster than normal.
CONTENT INCLUDED
The Silver Channeler deck, with 5 new attacks and an array of new Gifts, Actions, and Counters.
Mizral, a new AI opponent to hunt
The Silver dragon lair, available to evolve from an innocent fluffy cloud into a tornado hell storm...with rainbows.
Oh, and a new milestone board with additional Silver-themed badges and ominous looking placeholders for the future. Ok, maybe not so ominous but mysterious none the less!
OTHER UPDATES IN 1.11
Gameplay:
Inferno Breath was changed to follow proper Combat phase order. The card drawn for Battle Value will now return to the deck before the Inferno Breath effect takes place. This means that it will, at minimum, always remove 1 card.
General AI pass for use of counters, gifts, training, resting, discarding, and burst cards. Will continue to monitor and tweak.
Bug Fixes:
Cleaned up old "On discard" and "On counter" references in Rules
Fixed display issue with background shading behind card zooms
Sage Towers will no longer activate if you have 10 or more cards in hand. 10 cards is the hard max.
Fixed display issue when AI recalled an attack card from the top of its discard pile during Shed Skin action.
Fixed milestone/achievement tracking when you kill an opponent with a qualifying ranked attack
Fixed milestone tracking for Double Jaw use
Fixed an issue with Tail Bash rank 3+ attacks causing the wrong phase to display in the phase counter.
Quality of Life:
Your selected dragon will now save when navigating back and forth between lairs instead of defaulting to Red Breather
Tweaked tooltip sizing for text content
Added additional prompts to help describe AI actions
Adjusted various timing pauses through turn process
Source
Changelog.gg summarizes and formats this update. How we read updates.
