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Steam News20 September 20196y ago

Gameplay Tweaks & Decklists

Hello, dragons! I'm happy to announce the release of version 1.09 for DragonClash.

Full notes

Full DragonClash update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, dragons!

What changed

5 fixes5 additions6 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Performance
changedI'm happy to announce the release of version 1.09 for DragonClash. This update features the first gameplay tweaks, some bug fixes, and another round of Quality of Life improvements (partially based on your feedback). Thank you to everyone who has shared their experiences with me on social media and the Steam forums. Your feedback helps fuel these updates!
addedEVENT CARDS - GAMEPLAY UPDATE Event cards are very powerful and can significantly alter a match. Although they can always be countered with other Events, they are just as likely to sit for long periods of time fouling up attack strategies or skewing the natural strengths of a specific dragon breed beyond what was intended. With update 1.09, Event cards now come into play with a 10-turn timer. Those turns are combined (player and opponent) and once they expire, the Event is auto-discarded. I've really enjoyed this change in testing, as it keeps the battle feeling more fluid and places new importance on when to use the Events for maximum impact.
addedDECKLISTS - FINALLY Imagine wanting to view your deck before playing it - in a card game. Oops - this one was on me. Sorry! Update 1.09 corrects my brain fart. You can now browse each dragon's deck in their lair.
addedTHE CRONE IS COMING So you're happily hunting Corlock and Sheen without a care in the world when (surprise!) The Crone shows up to crush your dreams. Well, now a new boss counter on the deck select screen will tell you exactly how many wins you have left before having to face The Crone. She'll still crush your dreams, though. Your tears are delicious.
fixedFixed lost audio bug.
fixedFixed hidden milestone badges not displaying.
not using Actions)5/23/1not using Actions) decreased, nerf

DragonClash changes

changedI'm happy to announce the release of version 1.09 for DragonClash. This update features the first gameplay tweaks, some bug fixes, and another round of Quality of Life improvements (partially based on your feedback). Thank you to everyone who has shared their experiences with me on social media and the Steam forums. Your feedback helps fuel these updates!
addedEVENT CARDS - GAMEPLAY UPDATE Event cards are very powerful and can significantly alter a match. Although they can always be countered with other Events, they are just as likely to sit for long periods of time fouling up attack strategies or skewing the natural strengths of a specific dragon breed beyond what was intended. With update 1.09, Event cards now come into play with a 10-turn timer. Those turns are combined (player and opponent) and once they expire, the Event is auto-discarded. I've really enjoyed this change in testing, as it keeps the battle feeling more fluid and places new importance on when to use the Events for maximum impact.
addedDECKLISTS - FINALLY Imagine wanting to view your deck before playing it - in a card game. Oops - this one was on me. Sorry! Update 1.09 corrects my brain fart. You can now browse each dragon's deck in their lair.
addedTHE CRONE IS COMING So you're happily hunting Corlock and Sheen without a care in the world when (surprise!) The Crone shows up to crush your dreams. Well, now a new boss counter on the deck select screen will tell you exactly how many wins you have left before having to face The Crone. She'll still crush your dreams, though. Your tears are delicious.
fixedFixed lost audio bug.

I'm happy to announce the release of version 1.09 for DragonClash. This update features the first gameplay tweaks, some bug fixes, and another round of Quality of Life improvements (partially based on your feedback). Thank you to everyone who has shared their experiences with me on social media and the Steam forums. Your feedback helps fuel these updates!

EVENT CARDS - GAMEPLAY UPDATE Event cards are very powerful and can significantly alter a match. Although they can always be countered with other Events, they are just as likely to sit for long periods of time fouling up attack strategies or skewing the natural strengths of a specific dragon breed beyond what was intended. With update 1.09, Event cards now come into play with a 10-turn timer. Those turns are combined (player and opponent) and once they expire, the Event is auto-discarded. I've really enjoyed this change in testing, as it keeps the battle feeling more fluid and places new importance on when to use the Events for maximum impact.

DECKLISTS - FINALLY Imagine wanting to view your deck before playing it - in a card game. Oops - this one was on me. Sorry! Update 1.09 corrects my brain fart. You can now browse each dragon's deck in their lair.

THE CRONE IS COMING So you're happily hunting Corlock and Sheen without a care in the world when (surprise!) The Crone shows up to crush your dreams. Well, now a new boss counter on the deck select screen will tell you exactly how many wins you have left before having to face The Crone. She'll still crush your dreams, though. Your tears are delicious.

OTHER VERSION 1.09 UPDATES

  • Fixed lost audio bug.

  • Fixed hidden milestone badges not displaying.

  • Fixed Burst not highlighting on opportunities after the first in a turn.

  • Fixed crash that can occur if attempting to Reckless counter when you have 0 cards in the deck.

  • Fixed Credits page missing/incorrect entries.

  • Essence gained from resting (i.e. not using Actions) has been changed from 5/2 to 3/1.

  • "End Phase" button changed to "Begin!" during Setup phase.

  • Number of wins needed to level each lair is now displayed.

  • Updated Effect and Counter card text to clarify use.

  • A prompt should now display if you try and draw a card past the hard max of 10.

  • Tooltips have been added and/or tweaked.

  • Added card highlights when a player has to discard cards.

  • The card counter for attacks now displays the current rank for that attack (i.e. effect modifiers are included).

  • Rules updated to reflect above.

  • Other smaller UI tweaks.

Unless a hot fix is needed to address any critical issues, the next update (1.10) will be a big one - the Silver Channeler will finally join the fray! If Falkor (Neverending Story) and the Emperor (Star Wars) had a love child, the Silver Channeler may be that child. Also, eew. Ride the lightning!

Until next time - happy hunting!

Source

Steam News / 20 September 2019

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