Full notes
Full DragonClash update
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Repeated intro
Hello, dragons!
What changed
- Performance
- Gameplay
- UI and audio
It's been a week since DragonClash released in Early Access. The great news is that it's been very stable overall, with very few bugs/crashes to report. It's good to see that all that work spent polishing and testing has paid off, and I hope you're enjoying hatching and battling with the Red Breather and Blue Adept decks. Have you managed to smite The Crone, yet?
I've been collecting community feedback during the past week, and some have expressed that the game has a high learning curve with the various new mechanics introduced in DragonClash. I expected that somewhat, and have been working to integrate your feedback into the game to help ease that curve a bit. To that end, I'm happy to announce that version 1.08 has been released, featuring a first round of Quality of Life improvements.
I'll be streaming some DragonClash, starting at around 10:00am ET (UTC -4), September 12th. Come join me on Twitch.
VERSION 1.08 FEATURES
Added a hand size counter for the player, for quick reference. The hand size counter (both AI and player) also includes max hand size for you Ice Blood lovers.
Added new tooltips, including Total Essence on the deck size counter. I'll be continuing to look at refining these and adding more where needed.
Added range icons to cards in hand and attack cards in play so you know what cards can be played in what range without clicking down into them. Reminder: range on attacks only matters when you're attempting them during the Attack phase. You can train an attack from ANY range during Use Actions, assuming you have the Tactics and Ability to do so.
Added card highlights. These will pop-up around various cards during the relevant phases to signal that you can use them, play them, or hoard them. They also appear around the attack card your opponent selects during its turn. I'll be continuing to refine the look/feel of this feature.
If you have the tutorial slides on (in the Options menu), the Age Card tutorial slide will now always appear when you open an Age card (instead of just the first time) as a helpful icon reference.
Added a "preview" on Age Cards that shows the dragon's next age and the stats that will improve once leveled.
A bunch of other smaller tweaks and refinements.
As I mentioned above, this is just the first round of improvements aimed at the New Player Experience. The next content update will include additional items like deck lists (yeah, I know - I'll admit brain fart on this one), a boss counter (so you know when The Crone is coming), the ability to turn Sage Towers on/off by spending actions (to aid your discard attacks), and more UI refinements based on community feedback.
And yes...more dragons are coming! Thanks everyone and happy hunting!
Source
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