DEVLOG #1 – First Look at New Enemies: Black Widow 🕷️ & Stone Golem 🗿
Hey everyone! This is my very first devlog, and I wanted to start by sharing some of the latest progress on the game.
Full notes
Full Dragon Guardians update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! This is my very first devlog, and I wanted to start by sharing some of the latest progress on the game. I’m developing this project solo, and in this update, two new mobs have joined the world: Black Widow 🕷️ and Stone Golem. 🗿 The Black Widow is a fast and dangerous enemy that reacts as soon as it spots you. Its first move is to shoot a web that temporarily slows you down, so you’ll need to dodge the web and escape quickly to survive the encounter.
What changed
0 fixes2 additions1 change0 removals
Gameplay
Maps
addedHey everyone! This is my very first devlog, and I wanted to start by sharing some of the latest progress on the game. I’m developing this project solo, and in this update, two new mobs have joined the world: Black Widow 🕷️ and Stone Golem . 🗿 The Black Widow is a fast and dangerous enemy that reacts as soon as it spots you. Its first move is to shoot a web that temporarily slows you down, so you’ll need to dodge the web and escape quickly to survive the encounter.
changedYou can encounter the Black Widow 🕷️ in both the Forest and Desert biomes, and its appearance changes depending on the biome you’re in. Different color variations help it blend into its surroundings, making each fight feel more dynamic and immersive. This also helps the world feel more alive, with enemies that visually adapt to their environment instead of feeling repeated.
addedThe Stone Golem 🗿 , on the other hand, is a slow but mystical brute. It moves heavily, but it’s massive, extremely durable, and hits very hard, making it a serious threat if you’re not careful. I’d love to hear your thoughts about these new enemies and how they feel to fight against. Your feedback, comments, and support mean a lot to me and really help motivate and shape the future of the game.
Dragon Guardians changes
addedHey everyone! This is my very first devlog, and I wanted to start by sharing some of the latest progress on the game. I’m developing this project solo, and in this update, two new mobs have joined the world: Black Widow 🕷️ and Stone Golem . 🗿 The Black Widow is a fast and dangerous enemy that reacts as soon as it spots you. Its first move is to shoot a web that temporarily slows you down, so you’ll need to dodge the web and escape quickly to survive the encounter.
changedYou can encounter the Black Widow 🕷️ in both the Forest and Desert biomes, and its appearance changes depending on the biome you’re in. Different color variations help it blend into its surroundings, making each fight feel more dynamic and immersive. This also helps the world feel more alive, with enemies that visually adapt to their environment instead of feeling repeated.
addedThe Stone Golem 🗿 , on the other hand, is a slow but mystical brute. It moves heavily, but it’s massive, extremely durable, and hits very hard, making it a serious threat if you’re not careful. I’d love to hear your thoughts about these new enemies and how they feel to fight against. Your feedback, comments, and support mean a lot to me and really help motivate and shape the future of the game.
You can encounter the Black Widow 🕷️ in both the Forest and Desert biomes, and its appearance changes depending on the biome you’re in. Different color variations help it blend into its surroundings, making each fight feel more dynamic and immersive. This also helps the world feel more alive, with enemies that visually adapt to their environment instead of feeling repeated.
The Stone Golem 🗿, on the other hand, is a slow but mystical brute. It moves heavily, but it’s massive, extremely durable, and hits very hard, making it a serious threat if you’re not careful. I’d love to hear your thoughts about these new enemies and how they feel to fight against. Your feedback, comments, and support mean a lot to me and really help motivate and shape the future of the game.