Full notes
Full Dragon Guardians update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! I’m super excited to finally share this with you. I’ve been working hard on Dragon Guardians, and this update is a big step forward for the game. It’s starting to feel more alive, more dynamic… and honestly, way more fun to play.
What changed
- Gameplay
- Balance
- Maps
- Events
Dragon Guardians changes
Here’s what’s new:
Meet Aelina – The Dragon Rider
Say hello to our hero, Aelina. She now rides alongside your dragons to protect her village. In upcoming updates, when your dragon is injured and enters cooldown, Aelina will jump down and fight on her own. During that time, you’ll need to defend your dragon by controlling Aelina against incoming enemies.
Redesigned Map & Level Selection
The map and level selection screens are now completely updated. Instead of seeing all 48 levels at once, you can now follow a more immersive, story-driven progression with large, clear icons flowing naturally from one level to another.
Improved Card Deck Experience
I’ve replaced the first few starter cards with more exciting and powerful ones. Your early gameplay should now feel more impactful, strategic, and fun right from the beginning.
New Mission System in Levels It’s no longer just about surviving enemy waves. Each level now includes main objectives like:
Hunt a certain number of animals
Destroy enemy-spawning portals
Eliminate power-boosting banners
Rescue innocent villagers from cages These objectives bring more variety and purpose to each run.
Dynamic Weather in Dark Forest
The first demo map, Dark Forest, now features random weather events like rain, fog, and wind. It adds atmosphere and makes each run feel a bit more unique.
Auto-Targeting Dragons
Dragons now automatically target and attack enemies that get close in front of them. Combat feels smoother and more responsive, especially in intense moments.
Increased Challenge Across the Game 😄
And yes… I’ve made things harder!
Combat, puzzles, and shooter sections are now more challenging to give a better sense of progression and achievement.
I’d really love your feedback.
How can I make the game more fun? How can I make the battles feel more exciting and satisfying? I’m open to all your suggestions!
Source
Changelog.gg summarizes and formats this update. How we read updates.
