In this update2
Full notes
Full Dragon Guardians update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Dragon Guardians changes
The battlefield is evolving… and so are the threats.
In this update, we’re introducing Banners and Portals, two new dynamic world mechanics that will completely change how you approach combat.
🏴 BANNERS – Empower the Enemy
Enemy factions can now place Banners on the battlefield.
⚠️ As long as a Banner stands:
Enemies become stronger
Enemies grow larger
Their presence becomes far more dangerous
But there’s good news… 💥 Destroy the Banner, and the effect immediately disappears! Target priority and positioning now matter more than ever.
🌀 PORTALS – Endless Threat
Portals are unstable magical gateways that continuously spawn enemies if you stay nearby.
👹 The closer you are, the more enemies emerge. 🔥 If you ignore them, the battlefield can quickly become overwhelming.
The solution?
⚔️ Destroy the Portal before it floods the area with enemies.
These new systems are designed to:
Increase tactical decision-making
Add dynamic battlefield objectives
Make every fight feel different
What do you think? 🤔 If you have suggestions or ideas, please share them — I carefully read and consider all your feedback! 💬
Source
Changelog.gg summarizes and formats this update. How we read updates.
