In this update4
Full notes
Full Dragon Dinner update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Dragon Dinner changes
I’ve just released a small demo update focused on a new difficulty mode, improving minor things and bug fixing.
📓 Notebook Mode (new!)
I’ve been reading your feedback and watching playthroughs, and many of you asked for a classic “who ordered what” list. Since the game wasn’t originally designed around that, I’ve added it as an optional setting. Perfect if you prefer a calmer, cozier experience instead of memorizing everything.
More relaxed pace
Adds handy order notes so you always know who ordered what
Longer days with more time between clients
✨ Quality of Life
Unload all dirty dishes at once
Cooking interactions update automatically when a dish is ready
Camera slightly zoomed out to see more (gameplay + build mode)
Bigger HUD stats
Walls partially hidden during build phase for better placement
⚖️ Gameplay & Balance
Asking again for an order is more forgiving (adds patience time instead of losing money)
New combo bonus for seating clients quickly
Orders stay visible a bit longer
Plants rebalanced (2 for patience, 2 for tips) with new placement areas
🐛 Fixes
Dirty plates no longer appear as trash options
Fixed table interaction issues
Selling tables no longer deletes plates
Various small bugs and polish
More improvements are on the way. Thanks a lot for playing the demo and sharing feedback (it really helps shape the game 💛)
If you want to share ideas or report issues, feel free to join the Discord!
Anna
Source
Changelog.gg summarizes and formats this update. How we read updates.
