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Full Dragon Dinner update
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The Dragon Dinner demo just got its biggest update yet! 🎉 A lot has happened in the Dragon Dinner kitchen these past few months. We've been busy adding new content, refining the chaos, and adding features. This update introduces Collectibles, our biggest gameplay addition so far, alongside new skills, events, visual improvements, balance changes, and dozens of community-requested enhancements. ✅ Let's see what's on today's menu! New Content: ✨ - New worker skills (movement speed and work speed). - New Dash skill. - New events: Lucky Day and a patience boost for clients waiting in line. Visuals: 🖼️ - Updated shaders and environment assets. - New visual indicators showing how much plants affect nearby tables. - New 3D assets and icons for recipes. Gameplay Improvements: 🎮 - Improved keyboard and controller controls. - Interaction menus now close automatically when you move away. - Faster plate cleaning by default. - Warning sound when a client is close to leaving. - Improved animations and UI feedback for losing lives. - Added Italian, Polish, and Korean language support. - Decoration tables can now store 1 recipe. Balancing: ⚖️ - Increased default player movement speed. - Camera is slightly further away for better visibility and building. - Improved end-game scoring. - Grabbing recipes now contributes to score. - Increased chances of getting kitchen plates from the random pool. Bug Fixes: 👾 - Variety of bugs and issues have been fixed throughout the game. As always, thank you for all the feedback and support. Every update helps shape Dragon Dinner into a better experience, and we look forward to hearing what you think of the new Collectibles system! 🍽️🐉
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