In this update6
Full notes
Full Dragon Dinner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
- Fixes
Dragon Dinner changes
Hi everyone!
Since releasing the demo, I’ve been watching people play and carefully reading your feedback. Thank you so much for taking the time to share your thoughts ❤️ The most common issue was around the controls feeling confusing or frustrating, so this update focuses on making the experience clearer, smoother, and more comfortable to play.
One of the design goals is one-hand keyboard play. All actions are mapped to keep controls simple and leave your mouse hand free. Mouse interaction will also be available if you prefer it, and I’m continuing to refine this so it feels intuitive. Controller support is also in progress.
What’s changed in the demo
Controls
Mouse cursor is now always visible to improve clarity
Added ESC to cancel actions and a cancel card to all interactions
Tooltips now show controls while interaction menus are open
Improved visuals for the selected card and updated client interaction icons
Balance & Economy
Reduced difficulty: fewer dragons arrive at once and clients have more patience
Faster service bonuses: confetti deliveries grant extra coins
Group tables now reward more money and keep orders visible longer
Orders remain on screen longer to help with planning
Table setup time reduced from 4s to 3s
Gameplay & Flow
Tray now works per card interaction, allowing coin pickup even when full
Improved logic for selecting interactable objects
Camera limits added in build mode
Trash can can no longer be sold to avoid blockers
Kitchen can no longer be moved to keep level flow clear
Food and drinks left on tables can now be reused if not eaten
Tutorials & Fixes
Added new small and large tutorials to introduce mechanics
Fixed UI issues, typos, and localization errors
Fixed bugs related to key prompts and lost plates
Coming Next
Controller support
I’ll keep iterating based on how people play, so if you try the updated demo, I’d love to hear what feels better and what still needs work. Your feedback genuinely helps shape the game.
Thanks again for all the support 🐉💛
Source
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