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Steam News19 February 20233y ago

Another big pre-launch update completed

This new update fixed many UI issues and includes gamepad support as well as many other quality of life improvements to DownhillMadness.

Full notes

Full DownhillMadness update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes10 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Events
fixedThis new update fixed many UI issues and includes gamepad support as well as many other quality of life improvements to DownhillMadness. Here is the full changelog:
addedAdded gamepad default mappings and support for gamepad functionality
fixedFixed aiming coordinates to show only one decimal place always so they're less distracting
fixedFixed bug where occasionally arcade highscores would be ranked incorrectly
changedChanged firing rate adjustments to be more fine and have a lower maximum cap of 50/sec to match framerate limits
addedAdded - and + keys ability to change firing rate without having to shoot gun, which displays on screen when adjusted, with new fadeout effect

DownhillMadness changes

fixedThis new update fixed many UI issues and includes gamepad support as well as many other quality of life improvements to DownhillMadness. Here is the full changelog:
addedAdded gamepad default mappings and support for gamepad functionality
fixedFixed aiming coordinates to show only one decimal place always so they're less distracting
fixedFixed bug where occasionally arcade highscores would be ranked incorrectly
changedChanged firing rate adjustments to be more fine and have a lower maximum cap of 50/sec to match framerate limits

This new update fixed many UI issues and includes gamepad support as well as many other quality of life improvements to DownhillMadness. Here is the full changelog:

Added gamepad default mappings and support for gamepad functionality

Fixed aiming coordinates to show only one decimal place always so they're less distracting

Got rid of training level in arcade mode since it's required in adventure mode

Fixed bug where occasionally arcade highscores would be ranked incorrectly

Changed firing rate adjustments to be more fine and have a lower maximum cap of 50/sec to match framerate limits

Added - and + keys ability to change firing rate without having to shoot gun, which displays on screen when adjusted, with new fadeout effect

Streetlamp plinko level lights decreased brightness

10x+ ball counter challenge stops at 5 minutes as listed

Capslock toggles the tab scoresheet, scoresheet left justified on screen to show maximum info and screen space

Fox discovery message only shows when it's discovered the very first time

6% bonus interest calculation at end of each round in arcade now applies to lowest amount of money held at any point during round (aka unspent money)

Trophy plinth has a handy display showing how many foxes have been found on that level!

Income explanations of last scored projectiles now stacks the text to show multiple entries as they occur (keeps a running tab)

Left side has a "new record!" text box that also stacks as it occurs

Also added "new medal" popup when a new medal is achieved

All levels now have scoring areas as they should

Added multiplier hoops to every level and improved existing ones, now it's possible to get 10x+ on every level

Added adjustable power to the wind blower gun and increased the overall power 10x

Added ability to turn left and right using arrow keys, doom style, and added this to binds and default settings

Added random physics cubes in menu and training levels for fun

Added gamepad control of the 2D user interface menu, so every option in the flat menu can be selected and changed using only the gamepad

Keybinds now save after quitting game as they should

Split the keybinds UI page in to 2 pages so it's not so cramped, added many new keys that weren't previously mappable

Source

Steam News / 19 February 2023

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