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Steam News13 February 20233y ago

Updates to DownhillMadness, which is coming out soon!

Many fixes and improvements have been added after our first round of beta-testing. Here's the full changelog: Migrated project from unreal engine 5.1 to 5.1.

Full notes

Full DownhillMadness update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions7 changes1 removal
  • Compatibility
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Events
addedMany fixes and improvements have been added after our first round of beta-testing. Here's the full changelog:
fixedMigrated project from unreal engine 5.1 to 5.1.1 which fixed the click-drag functionality of the wall-mounted UI widgets
changedMouse sensitivity value saves permanently in options menu, and inverted mouse option selection saves permanently too
addedIntro messages added to menu area explaining menu area and wasd movement, similar messages removed from training level
addedGuns added to training level
changedPause and options menu is now the normal 'esc' key instead of 'q'
Migrated project from unreal engine5.15.1

DownhillMadness changes

addedMany fixes and improvements have been added after our first round of beta-testing. Here's the full changelog:
fixedMigrated project from unreal engine 5.1 to 5.1.1 which fixed the click-drag functionality of the wall-mounted UI widgets
changedMouse sensitivity value saves permanently in options menu, and inverted mouse option selection saves permanently too
addedIntro messages added to menu area explaining menu area and wasd movement, similar messages removed from training level
addedGuns added to training level

Many fixes and improvements have been added after our first round of beta-testing. Here's the full changelog:

  • Migrated project from unreal engine 5.1 to 5.1.1 which fixed the click-drag functionality of the wall-mounted UI widgets

  • Motion blur system repaired, huge visual improvement, and options slider now saves value permanently

  • Mouse sensitivity value saves permanently in options menu, and inverted mouse option selection saves permanently too

  • Intro messages added to menu area explaining menu area and wasd movement, similar messages removed from training level

  • Guns added to training level

  • Pause and options menu is now the normal 'esc' key instead of 'q'

  • Reworked info messages for tutorial area to be more brief

  • Tutorial automated balls fire earlier so it's more exciting and gives a chance to use the blower/forcefield tools to direct them around for practice

  • Balls destroyed in 0x ponds do not count as a ball scored (but now the user average return isn't dragged down by a 0x score during a run...)

  • Now shows ammo cost for that gun in the gun name

  • Pause menu has improved look with new logo

  • Music options menu 'stop' button works properly on every level to stop level music and play only one song at a time

  • Zoomed out some overhead satellite cameras

  • Fixed multiplier average HUD display to include multiplier hoops

  • Trophy plinth scorecard moved upward, 50+ scores area of scorecard is highlighted, medals have legend instead of individual text labels

  • Fixed fastest 100 ball plat medal incorrectly displaying as gold

  • "num 10x balls" challenge is now "num 10x+ balls" and includes any scores 10x or over including multiplier hoops, and also now functions correctly

  • In-game scoresheet now shows number of trophy points and has a medal legend too

  • Fixed firing house so you can't sit up on the beams to cheat, changed crouchlock and crouching so you fall if you fire bullets, cosmetic updates to firinghouse

  • Crosshair has coordinates around it that can be disabled in the options menu and that setting choice is permanently saved

  • Added listing that shows most recent score combo and income for last ball scored in the HUD

  • Timer now doesn't begin in adventure mode until the first shot is fired

  • Added "retry level" doorway that appears only in adventure mode levels firing house

  • Added "You discovered a fox" notification when a fox is discovered for the first time on a map

  • Arcade mode now unlocked only after 200 trophy points have been scored in Adventure mode

Source

Steam News / 13 February 2023

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