Full notes
Full DownhillMadness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Gameplay
- Balance
- Fixes
- Events
DownhillMadness changes
Many fixes and improvements have been added after our first round of beta-testing. Here's the full changelog:
Migrated project from unreal engine 5.1 to 5.1.1 which fixed the click-drag functionality of the wall-mounted UI widgets
Motion blur system repaired, huge visual improvement, and options slider now saves value permanently
Mouse sensitivity value saves permanently in options menu, and inverted mouse option selection saves permanently too
Intro messages added to menu area explaining menu area and wasd movement, similar messages removed from training level
Guns added to training level
Pause and options menu is now the normal 'esc' key instead of 'q'
Reworked info messages for tutorial area to be more brief
Tutorial automated balls fire earlier so it's more exciting and gives a chance to use the blower/forcefield tools to direct them around for practice
Balls destroyed in 0x ponds do not count as a ball scored (but now the user average return isn't dragged down by a 0x score during a run...)
Now shows ammo cost for that gun in the gun name
Pause menu has improved look with new logo
Music options menu 'stop' button works properly on every level to stop level music and play only one song at a time
Zoomed out some overhead satellite cameras
Fixed multiplier average HUD display to include multiplier hoops
Trophy plinth scorecard moved upward, 50+ scores area of scorecard is highlighted, medals have legend instead of individual text labels
Fixed fastest 100 ball plat medal incorrectly displaying as gold
"num 10x balls" challenge is now "num 10x+ balls" and includes any scores 10x or over including multiplier hoops, and also now functions correctly
In-game scoresheet now shows number of trophy points and has a medal legend too
Fixed firing house so you can't sit up on the beams to cheat, changed crouchlock and crouching so you fall if you fire bullets, cosmetic updates to firinghouse
Crosshair has coordinates around it that can be disabled in the options menu and that setting choice is permanently saved
Added listing that shows most recent score combo and income for last ball scored in the HUD
Timer now doesn't begin in adventure mode until the first shot is fired
Added "retry level" doorway that appears only in adventure mode levels firing house
Added "You discovered a fox" notification when a fox is discovered for the first time on a map
Arcade mode now unlocked only after 200 trophy points have been scored in Adventure mode
Source
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