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Steam News24 February 20233y ago

Third and final pre-release update. DownhillMadness comes out Monday Feb 27th!

DownhillMadness is ready for launch on Feb 27th! This 3rd update before launch includes a lot of polishing, bug fixes, and several new levels.

Full notes

Full DownhillMadness update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes15 additions6 changes1 removal
  • Gameplay
  • Fixes
  • Maps
  • Performance
  • Compatibility
  • UI and audio
addedDownhillMadness is ready for launch on Feb 27th! This 3rd update before launch includes a lot of polishing, bug fixes, and several new levels. Here is a full list of the changes in this sizable update:
changedImproved arcade tab information window to be smaller and located correctly
changedZigZagMini doorway moved to not block name
changedMade mouse sensitivity 1/5th as powerful (the number listed exhibits 1/5th the sensitivity it previously did)
addedAdded "drop columns" and "plant tree" functionality to default controller bindings
fixedFixed so 'current' 10x+ counter also stops at 5 minutes as listed
Arcade mode time limit1minute2minutesArcade mode time limit increased, buff

DownhillMadness changes

addedDownhillMadness is ready for launch on Feb 27th! This 3rd update before launch includes a lot of polishing, bug fixes, and several new levels. Here is a full list of the changes in this sizable update:
changedImproved arcade tab information window to be smaller and located correctly
changedZigZagMini doorway moved to not block name
changedMade mouse sensitivity 1/5th as powerful (the number listed exhibits 1/5th the sensitivity it previously did)
addedAdded "drop columns" and "plant tree" functionality to default controller bindings

DownhillMadness is ready for launch on Feb 27th! This 3rd update before launch includes a lot of polishing, bug fixes, and several new levels. Here is a full list of the changes in this sizable update:

Redid tutorial text to include controller buttons in explanations

Forcefield dropper can shoot even if you have zero money

Improved arcade tab information window to be smaller and located correctly

ZigZagMini doorway moved to not block name

Made mouse sensitivity 1/5th as powerful (the number listed exhibits 1/5th the sensitivity it previously did)

10x now says 10x+ in the tab scoresheet

Added "drop columns" and "plant tree" functionality to default controller bindings

Fixed so 'current' 10x+ counter also stops at 5 minutes as listed

Put in missing goal area in tubes catcher

Fixed the gateway for the wheatfield map so it warps correctly

Fixed lazyspiral map to disallow direct-shot to the 10x

Added double-click feature to lock on autofire, with notification, that appropriately disables when exiting firinghouse or switching to gun that can't shoot

Rockplinko level redone to be twice the size, new fox locations, also with larger boulders instead of small rocks, and a unique pond layout

Junkyard plinko level redone to add covers over 10x pools

Torchplinko level totally redone from scratch to be totally unique and much larger, now called ForestPlinko

Fixed bug where unlocking one door would unlock multiple doors, changed unlock values of some doors slightly

Fixed bug where some doors weren't remembered as being unlocked

Fixed bug where doors became glass material instead of being fully hidden when unlocked

Arcade mode time limit increased from 1 minute to 2 minutes for: TiltedDitch, ZigZag, OpenWorld, all 3 Mountain maps, Lazyvalley, and PipesMountain

Added explanations in the first menu lobby trophy room about how it works across all save files

Fixed broken trophy readout for fastest ball in menu area trophy room, and fixed readout for total number of trophies in first menu lobby area

Only foxes discovered in adventure mode count toward trophies, but in arcade mode they now each give a ₸500 bonus!

Fixed zigzag landscape shadows rendering incorrectly and resized level bounding box

Removed erroneous duplicate 6% round of interest calculation at the end of an arcade mode run

PipeCatcher level now has a wall to prevent direct shots in to the pipes to prevent cheating

Fixed a bug where if an arcade mode game was continued from a savefile, the shuffle list would be regenerated, causing repeats of levels

Fixed a bug where it would say "new medal" at the beginning even if you already had platinum completed

Added a "credits" back wall in the main menu lobby, thanks for the beta test help Kirk!

Added new "warp to lobby" button in the UI menu, made it work with gamepad, and it warps to correct location regardless of gamemode

Fixed bug where if you played adventure, then played arcade, it would warp to the adventure exit you used last after arcade was over, which would trigger training because savegame number was not set properly due to not going through a savegame doorway because of the unexpected warping. Now the warp location is set properly after arcade ends

Moved the starting spawn location on each level closer to the guns and made it a standardized location in the firinghouse for every level

Each adventure mode savefile has its own independent list of foxes that have been discovered

Added foxes plinth to the level selection area, and another to the main menu lobby, and another in front of the training mode gate, to indicate how many foxes have been found on those maps

Added 'delete' button on the floor for arcade mode savefiles, and added a fancy UI popup in 3D space for it when you stand on the delete button, and refresh the displays for the savefiles when it's complete and shows popup confirming deletion

Added physics cubes in firinghouse area for fun

Added huge fractal underworld to wheatfieldmap and put 2 of the foxes on it, also increased the size of the scoring area and multiplier hoops

Fixed bug where 1x would sometimes count as a 10x

Created 3 new huge unique maps: FractalHills, FractalRivers, WorldMap. Placed foxes, added multiplier hoops, and added scoring areas to all of them. Added portals in the menu map, and added them to arcade rotation.

Gave 2 minutes on arcade for all the new maps, and added wheatfiled back to arcade rotation along with new maps for total of 32 levels.

Mousewheel use caused blower gun to always fire, regardless of gun, Now works properly

Fixed some sounds not attached to menu volume knobs

Adjusted fox trophy area to have 105 total foxes due to new levels

Source

Steam News / 24 February 2023

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