In this update4
Full notes
Full DOUGH: A Crime Strategy RPG update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
DOUGH: A Crime Strategy RPG changes
Changes
Removed civilians that break immersion as they have unrealistic clothing
Changed inspect tooltip to indicate that a wanted level might increase if you inspect a business, and also hopefully made it in game realistic by explaining it why(someone might find you suspicious)
Character's minor actions now show that wanted level can increase.
Fixes
Salary text when hiring henchmen is now shown correctly without wrapping on bigger numbers
Money made for achievements wasn't counted correctly
Fixed double sound when hovering over henchmen when you picked them up for a job
Fixed an issue where henchmen weren't getting saved and loaded
Improvements
Improved the HUD for Money storage space based on inspiration that was sent to me on Discord(thank you @Zipprian)
Added background to resources HUD for better look and visibility
After you lose health from not having enough to afford food, you now automatically go back to consuming food whenenever you have money(by the end of the week).
Character Information: Salary is now shown better
Imprisonment: Time left is now shown as days(Thanks to @Korac)
Imprisonment: Time left is now shown as days in message(Thanks to @Korac)
Additions
Added to Money upcoming money expenses shown as Tab -Value underneath the money resources
The new money bar turns red if you have full storage of money
Added kaching sound when you sell something from Fire Sale
Source
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