Full notes
Full DOUGH: A Crime Strategy RPG update
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What changed
- Gameplay
- Fixes
- UI and audio
- Events
DOUGH: A Crime Strategy RPG changes
These are this week's changes:
Additions
There is now a popup in order to confirm whether you want to hire someone
You can now select whether to receive lifestyle and food costs(except for two very important ones when you can't afford lifestyle or food costs) message by checking or unchecking the misc option
Fixes
Fixed an issue where starting talent charismatic was giving +5 Charisma, instead of 10.
Fixed an issue where mission stat requirement were getting ignored for a specific missions due to some later additions/changes to the code
Fixed an issue where money gained from loans weren't getting shown correctly in messages.
Fixed an issue with hiring not working correctly
Fixed an issue where the last henchman wasn't being shown in missions.
Fixed an issue which made missions last longer than supposed to.
Fixed Messages regarding other gang wars still being sent in specific cases
Fixed an issue where loaded game starts with lights on even if it's day(in certain cases)
Fixed an issue sometimes when firing a henchmen the portrait stayed
Changes
Giving loans through missions now has bigger rewards
Changed Gather Info to show Gather info, and not the programmatic name of the action
Made area where you can perform actions more pronounced green as suggested by player feedback
Source
Changelog.gg summarizes and formats this update. How we read updates.
